Per-region seasons and temperature, persistent temperature effects and bug fixes
- Added 2 new WorldGuard flags: "permanent-season" and "permanent-temperature".
- Both of the flags are chunk-based
- Permanent season is only visual, block and mob changes do not apply. Parts of the plugin have to be restructured first.
- Permanent season accepts the following values: WINTER, SPRING, FALL and SUMMER
- Custom temperature effects applied to players through /rs temperature modify are now persistent through server restarts
- You can now clear all custom temperature effects of a player with /rs temperature clear <player>
- Fixed crashes occuring on server shutdown & when players were traveling very fast. Would happen when paper didn't call the ChunkUnloadEvent properly