New condense options, placeholders, and MelonWand update
- Added slow option to condense
- Fixed bug in passive command to set on command issuer and not target
- Fixed bug when running passive command in console
- Fixed crafting logic for passives and optimization bug
- Added town only option to condense passive crafting
- Changed kill counter database to lower case columns names - wrompus is sorry. 4.0.0 will rework the DB to handle updating
- Fixed MelonWand tabcomplete
- Added option to use melon wand on chests
Permission Change:
RaindropQuests.command.ranks.bypass.* is now RaindropQuests.bypass.*
New Permissions:
RaindropQuests.passive.condense.bypass.slow - bypass condense slow passive debuff if enabled
RaindropQuests.item.melonwand.chest - use melonwand on chests
New Placeholders: The following returns the values from the config %RDQPassives_<PassiveID>_name%
%RDQPassives_<PassiveID>_lore%
%RDQPassives_<PassiveID>_material%
%RDQPassives_<PassiveID>_chance%
%RDQPassives_<PassiveID>_vault%
%RDQPassives_<PassiveID>_currency%
%RDQPassives_<PassiveID>_amount%
%RDQPassives_<PassiveID>_orecost%
%RDQPassives_<PassiveID>_cost%
%RDQPassives_<PassiveID>_nethermats%
%RDQPassives_<PassiveID>_index%
%RDQPassives_<PassiveID>_requirements%
%RDQPassives_<PassiveID>_primary%
%RDQPassives_<PassiveID>_quasiprimary%
%RDQPassives_<PassiveID>_goldenapple%
%RDQPassives_<PassiveID>_goldencarrot%
%RDQPassives_<PassiveID>_enchantedgoldenapple
%RDQPassives_<PassiveID>_cooldown%
%RDQPassives_<PassiveID>_storagelimit%
%RDQPassives_<PassiveID>_passthrough%
%RDQPassives_<PassiveID>_fullpassthrough%
%RDQPassives_<PassiveID>_townonly%
Player Specific Placeholders:
%RDQPassives_<PassiveID>_player% - check if player has passive
%RDQKills_<EntityType>% - return players kill count. Note: Use "player" for PVP kills
%RDQPotions_<PotionID>% - return players potion crafted count