Fixed a bug in where the player session check would not be valid if he got kicked from game
Fixed a bug in where the player quit event was being processed twice if the player was kicked
Fixed a bug in where the join events of LockLoginAPI were not being processed, fixing modules as LockLoginPremium and LockLoginRateLimiter in Velocity ( BungeeCord and Spigot didn't have this problem )
What's new in this version?
Optimized a little bit the /locklogin command, it now runs async
Optimized version checker and improved how modules updater system work
Modified some plugin messages
Added minimal distance from spawn required option to save player last location, this will avoid LockLogin#25