Fixed spawns in air were causing the player to be kicked
Added a second check to BungeeHack protection to avoid getting kicked in case of "false positive"
Fixed if blinded effect enabled, players were losing their potion effects
New:
Now LockLogin BungeeCord will detect if the auth lobby and main lobby are the same, to avoid errors (LockLogin will use the main as auth lobby if auth doesn't works, and will use the auth lobby as main, if main doesn't works)