Code (YAML):
message:
initteleport
:
"&aSearching for safe location to teleport to..."
teleport
:
"&bA safe place has been found! Teleporting..."
depleted_queue
:
"&6Locations queue depleted... Forcing generation of a new location"
#valid placeholders: %hp (hours partial) %mp (minutes partial) %sp (seconds partial) %h (total hours) %m (total minutes) %s(total seconds)
countdown
:
"&cYou cannot teleport for another &6%mp minutes %sp seconds"
nopermission
:
"&cYou do not have permission to execute this command!"
blacklisted
:
"&cI am sorry, that world is blacklisted!"
#The amount of pre-generated locations in the queue
queue:
size
: 5
#The delay in ticks (20 ticks = 1 second) for the queue to kick in, lower is faster but searching at the same time as teleporting the player
#can be heavy on the server, if the player that just got teleported also needs to generate chunks. So generally not a bad idea to delay it a least a little bit
init_delay
: 60
size
:
#Use the worldborder (if set) for offset. This is the vanilla worldborder.
use_worldborder
: true
#Will be ignored if use_worldborder is true
radius
: 21474836
offsetX
: 0
offsetZ
: 0
teleport
:
#m = minutes, s = seconds
#default: "60m"
cooldown
:
"60m"
blacklist:
isWhitelist
: false
worlds
:
-
"world_nether"
-
"world_the_end"
#Plugins to take into consideration when teleporting. A player will not be teleported in those regions
#Currently supports Factions (FactionsUUID), WorldGuard, GriefPrevention
#If you want more plugins to be supported: https://github.com/DarkEyeDragon/RandomTeleport/issues
plugins
:
-
"Factions"
-
"WorldGuard"
-
"GriefPrevention"
debug
:
#Safe location added for world(3/5)
#Location removed from world(2/5)
show_queue_population
: true