Hey, I firstly want to say sorry for not updating, college is my main priority now but I still want to push updates out. This update will serve as the foundation for the new mining system that will be implemented very soon. I'm still designing it and coming up with how it will function so please be patient with me. I want a unique system which is diverse and works without any flaws. This is a really hard thing to do! Anyways, here's the change-log:
Additions: - Added the option to set the amount of damage the rune guardians deal in the config.
General Changes: - Made optimizations to the code and how things function to improve overall performance.
- Changed the default amounts of Zeta you get in the default config.yml
- Fixed the runes saying "diamond ore" instead of "redstone ore".
- Fixed a NPE when upgrading a passive under specific conditions.