Additions:
- Added an inventory check to Crabmas Orbs, and Boss drops to force them into your inventory instead of dropping on the ground.
- Added a check, so if a Crabmas Orb or drop does drop the ground, it should only be able to be picked up by the owner of the drop.
- Added a new command '/fish events crabmas biomes' - this will show you the currently ruled out biomes for the current Crabmas rotation.
- Added a check that will tell you if the biome you're in is the Crabmas biome also at the 40 catch limit for a biome instead of only telling if it is incorrect.
- Added in tab completion to the '/fish events' command again.
General Changes: - Reduced Crabmas cooldown from 30 minutes to 10 minutes.
- Reduced the amount of fish needed to rule out a biome from 60 -> 40
- Made Baby Crabmas slightly more common (about 15%)
- Made the chance to discover the correct biome about 16% higher
- Made it easier to discover the correct biome on lower population servers (if the biome you're fishing in is correct).
- Reverted Biome duration from 90 minutes to 60 minutes.
- Reduced cost to remove Augments from 100,000 -> 50,000 Entropy.
- Slightly lowered the chances of crab claws, scales, dolphin tails, and squid tentacles.
[ This patch is not urgent and contains no fixes, and can be left until a server reboot if desired. ]