This update is about 4 months (with breaks) in the making and is massive. Hope you enjoy it! This wouldn't have been possible without our phenomenal development and concept design teams, as well as the community for their tireless efforts in the creation of bug reports and suggestions.
The changelog for this update is far too long to post in a resource update (>10,000 Characters), so you can find the full change log at our wiki by
clicking here, or clicking the link below.
Changelog:
http://projectkorra.wikia.com/wiki/ProjectKorra_(Core)_v1.7.0
A (brief) summary of what's included in this version:
- Massive code rewrites and Methods changes
- Numerous bug fixes -- several longstanding bugs fixed.
- The default config has been completely redone to be balanced.
- Day / Night messages for water and firebenders can now be customized.
- Added a BendingReloadEvent -- Developers can now listen for /pk reload.
- Use of the ProjectKorra SQL Database is now much more efficient and processes very quickly.
- Error Log handling completely reworked.
- Players /bending toggle status now persists through relog and resets only on server reboot.
- /bending display has been cleaned up and new commands added for subelements.
- New Event: PlayerChangeElementEvent -- called whenever a player's element is changed.
- Permissions have been expanded.
- Dynamic Sourcing is now available for Water, Earth, and Lava Sources. Making source selection more adaptable for certain situations.
- Added a new MultiAbilityAPI, which allows abilities to take advantage of the hotbar for more usefulness.
- Added an Update Checker. (/pk check)
- New Death Messages
- AirBlast can now open wooden door types, activate levers, and both button types.
- Dead bushes are no longer bendable for Waterbenders (they do not have Water in them...)
- New Ability; WaterArms, taking advantage of the new MultiAbilityAPI, players can now pull, punch, and grapple their opponents.
- New Ability: PlantArmor -- To give Waterbenders some more defense, this ability will clad the bender in a strong armor made of plants.
- IceBlast has been optimized.
- WaterSpout has been reanimated.
- Earthbenders with the Sandbending subelement can now receive a slight speed boost while on sandbendable blocks.
- New Ability: SandSpout -- Slower and lower than Air and WaterSpout by default, but deals damage to players caught in the Spout.
- RaiseEarth is now affected by the AvatarState.
- Lightning has a cool new chargeup animation.
- Firebending performance has been substantially increased.
- ... and so much more! You'll have to see the wiki for a full changelog!