Build Changelog:
- Updated to 1.12
> Tested backward compatibility with 1.11, should maintain compatibility with 1.10 and 1.9 as well.
Additions:
- Re-added Octopus Forms ability to freeze the water you walk on.
- Added missing descriptions and instructions for Paralyze and Rapid Punch.
- Added speed configuration option for Phase Change.
> Determines the speed at which Phase Change melts blocks.
- Added Fire Manipulation. (Still a work in progress)
> Hold shift to draw a shield of fire that will protect you from oncoming attacks!
> After you draw that shield, click to fire them forwards towards your enemies!
- Added a drop item configuration option for Earth Tunnel.
> Determines whether Earth Tunnel will drop items if Earth reversion is off.
- Added angle configuration option to Catapult.
> Determines the max angle one can launch themselves at.
- Added cancelWithAngle configuration option to Catapult.
> Determines whether an incorrect angle will cancel the move from happening as opposed to just correcting it.
- Added additional melt functionality to Phase Change causing snow layers to melt one at a time.
- Added configuration options to customize elemental sounds.
> NOTE: Make sure you are only using sounds from your current game version! A list can be found
here.
- Added a proper README.md to the
ProjectKorra GitHub repository.
- Added unbindable message to the
'/projectkorra bind' command.
- Added duration configuration options for JetBlast and JetBlaze.
- Added height and radius configuration options for FireWheel.
- Added speed configuration options for FireSpin and FireKick.
- Added 'add [player]' subcommand to the
'/projectkorra add' command.
Fixes:
- Fixed various NullPointerExceptions.
- Fixed a typo in the description for Shockwave.
- Fixed Water Spout not working on Packed Ice.
- Fixed Surge and WaterArms not properly removing plant source blocks.
- Fixed Passives not enabling after toggling all bending with the
'/projectkorra toggle all' command.
- Fixed Spectator players being targetted by bending abilities.
- Fixed ParticleAPI having the '
dragonbreath' particle and the
'endrod' particle swapped.
- Fixed potential lag caused by lighting updates in Shockwave.
- Fixed Illumination not functioning.
- Fixed Catapult being usable on non-earth blocks.
- Fixed ability collisions.
- Fixed odd selection range with snow blocks.
- Fixed Ice Blast not working with Phase Change ice.
- Fixed Bending Preview not displaying Multiability moves.
- Fixed Density Shift passive affecting lava.
- Fixed AllowNaturalFlow configuration option for Lava Flow.
- Fixed auto tab mistake in the
'/projectkorra add' command.
- Fixed many nonfunctioning AvatarState moves/configuration problems. (Still in the works)
Changes:
- Changed our metrics system from PluginMetrics to bStats.
> ProjectKorra's page can be found
here.
- Changed Earth Armor so that being paralyzed/hit by a Chiblocker immediately disables the ability.
- Moved all Combo's into their own respective classes.
Recodes:
- Recoded Water Bubble. (Still a work in progress)
> Very similar in behavior to the old version but much for aesthetically pleasing.
> Added a requireAir configuration option to stop people from creating air pockets underwater.
> Added a clickDuration configuration option to determine how long the click burst will last.
Removals:
- Removed Air Bubble
- Removed Firebending passive which allowed firebenders to extinguish themselves faster.