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ProdigyNightClub -----

The prodigy is the man who knows how to become the king of the party



ActionPoint
Breaking changes

This update has many breaking changes for effects and groups
effect.yml inside each of your nightclubs folder are now useless, you now have a global effects.yml inside nightclub folder
There is no longer groups of effects

The template map has been updated for this new update!
https://www.mediafire.com/file/9stczqlpn4gcm0k/Prodigynightclub_Preconfigured_map.zip/file

1.20.1 update is coming
I have some issues with the current particlelib I'm using because it's now abandoned. It could take some days to fix.

ActionPoints

ActionPoint is the new system to display any effect,
Now you can play any effect on the same point, it makes the process easier to setup and play effects.

Place individual actionpoint

You can place individual action point using pnc actionpoint add
and start it with the desired effect:

Start effect on the created actionpoint

/pnc actionpoint start <effectOption> <actionPointId>

Configure new effect option

<effectOptions> are defined inside you effects.yml

Update / Delete actionpoint

If you need to edit their positions, you can still use /pnc edit start, move the element and then /pnc edit save

Action point group

You can create some action point group, for example if you have many actionpoint to place to display line of smoke effect, you can use /pnc actionpoint record

then left_click on each block you need the new action point, save this with: pnc actionpoint record save <groupName>

your group is ready, you can start this with: / pnc actionpoint group start <groupName> <effectOption>

Action group using editor mode
Go in edition mode: /pnc edit start
Select the actionpoints you need
/pnc actionpoint group create <groupName>

Remove group:
/pnc actionpoint group remove <groupName>

Stop group or individual:
/pnc actionpoint group stop <groupName>
/pnc actionpoint stop <id>

Also if you start the actionpoint while it's already running it will stop the current to play the new one

Automode with action points

If you need action points to be selected in auto mode you need a config like this inside automode.yml:

Code (Text):
preferedEffectOptions:
  group:
    scene:
      - smoke
      - end_rod_explosion
    left_right_scene:
      - cyclone-sonic
  ids:
    lightning: '73'
    dragon: '73,70'
    pyramid: '69'
    cube: '69'
    dome: '69'
    cyclone: '73,70'
    sphere: '69'
 
The automode will select group of actionpoint or individual inside this list

Bug fixed:
Many spaming errors have been fixed
Bouncer spawned in other world than the current nightclub
Music looping system
projector error Nan vector

Scenarios are now replaced due to their config complexity by automode.
I should add more config possibilities for this new feature
----------, Jun 30, 2023
Resource Information
Author:
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Total Downloads: 740
First Release: Jul 7, 2018
Last Update: Nov 22, 2024
Category: ---------------
All-Time Rating:
65 ratings
Find more info at github.com...
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