Sorry for taking so long with this update but it was a big one for me. I've finally got around to learning how some of the worldedit api works enough to allow me to add support for creating mines using schematics!!!
It's very simple to use schematics just set the
useWorldEdit option to
true and then in the mine types where you pass the file through instead of putting a dat file for the redlib you can now pass through the worldedit schematics. I've only tested with the sponge schem files and the FastAsyncWorldEdit version 1.17 and then it should be able to paste the files much faster.
If you have any problems please feel free to reach out to me on the discord server.