New Game - Basket: Basket is fun and challenging. You have to set the power and height just right to score. These are set the same way as the power in GapJump is; with a ChargeBar. Each ball missed costs a life. You have three lives as default though you can configure up to 9 lives.
Configuration for Basket:
Code (YAML):
# Edit Basket in this file. # # All items are customizable. The GameSettings are in ticks. The button is in one slot # but can have different appearances for power, height, and launch. # # Warning: Always ctrl+a and ctrl+c before testing your new settings. One small mistake can result in a file reset!
Added - You can now set players as invulnerable when they have had any Pocket Games inventory open for x seconds. This means that the player can no longer be damaged when playing. Add this to you config.yml or regenerate it with /pg reset file config:
Code (YAML):
# Player invulnerability settings: # - Enable/Disable invulnerability. If enabled (true) the following will happen: # - The player will no longer take damage after x seconds. Default is 15 seconds. Invulnerability:
enabled: false
after: 15
Optimization - The GameOver handler has been optimized to increase performance by a bit. This has little impact, though results in a much cleaner code flow.