• Fixed issue with cross-server networks that caused the PlayTimes not be synced until said player joined that server.
• Fixed issue allowing cross-server networks to have an issue with the Rewards system that allowed their players to claim the reward multiple times.
• Changed how the initial bootup sequence for MySQL operates how certain GUIs pull said data to ensure that large cross-server networks do not encounter lag and/or issues from PlayTime.
• Created a new background system for cross-server networks to attempt to accurate pull/track players skins to display on their skulls in the PlayTime Top GUI.
Have any suggestions? PM me or leave them in
the discussion tab of this resource!
(Note: There is always an updated version of the
config.yml on the main page of this resource.)
