PhysicsToGo icon

PhysicsToGo -----

PhysicsToGo is a lightweight physics & environmental regeneration plugin.



⍟ Large Update ⍟
Please review to the new configuration below and apply any changes/additions.
Code (YAML):
hooks-options :
  # Here is where you can customize all options about the WorldGuard hook.
  world-guard
:
    # This toggles the WorldGuard hook.
    use-hook
: false
    # Regions inside the list below will allow PTG to perform its magic inside each region.
    region-whitelist
:
   - "allowed_zone"
  feudal
:
    # If this is enabled, kingdoms will not be effected by anything in PTG.
    use-hook
: false

explosive-options
:
  # If this is enabled blocks will not be effected by explosions.
  block-damage
: true
  # When blocks are damaged from explosions, should all effected blocks be tossed in different directions?
  block-physics
: true
  # When blocks are damaged from explosions, should they be effected by PTG's regeneration effects?
  block-regeneration
: true
  # If this is enabled falling blocks will form upon contact.
  block-physics-form
: false
  # Here is where you can customize options that effect the block regeneration.
  block-regeneration-options
:
    # This option is how fast each block is regenerated in ticks. (Note: 20 ticks equals 1 second.)
    speed
: 20
    # This option is how long before the regeneration process takes place in ticks. (Note: 20 ticks equals 1 second.)
    delay
: 20
  # Materials inside the list below will be avoided by any regeneration or physic effects involved with explosions.
  effected-material-blacklist
:
 - "MOB_SPAWNER:0"
  - "BEDROCK:0"
  # When blocks are damaged from explosions, should the effected blocks drop their relative items?
  block-drops
: false
  # If this option is enabled, previously destroyed container and sign contents will be restored to regenerated blocks.
  block-restoration-memory
: true
  # Should destroyed containers drop their items?
  # (Note: The items will be restored inside the container if the above option is enabled.)
  container-drops
: false
  # The worlds inside the list below will not be effected by any explosive modification made by PTG.
  blacklisted-worlds
:
 - "world_the_end"
  # Entity types inside the list bellow will be effected by any explosive modification made by PTG.
  entity-explosion-blacklist
:
 - "CREEPER"

block-break-options
:
  # If this is enabled PTG will listen when a player breaks a block and perform effects.
  block-break-event
: false
  # When blocks are damaged by players, should the blocks be regenerated?
  block-regeneration
: true
  # Here is where you can customize options that effect the block regeneration.
  block-regeneration-options
:
    # This option is how long before the regeneration process takes place in ticks. (Note: 20 ticks equals 1 second.)
    delay
: 20
  # Materials inside the list below will be avoided by any regeneration or physics effects involved with block breaking.
  effected-material-blacklist
:
 - "OBSIDIAN:0"
  - "BEDROCK:0"
  # When blocks are damaged from players, should the effected blocks drop their relative items?
  block-drops
: false
  # If this option is enabled, previously destroyed container and sign contents will be restored to regenerated blocks.
  block-restoration-memory
: true
  # Should destroyed containers drop their items?
  # (Note: The items will be restored inside the container if the above option is enabled.)
  container-drops
: false
  # The worlds inside the list below will not be effected by any player block damage modified by PTG.
  blacklisted-worlds
:
 - "world_the_end"

block-place-options
:
  # If this is enabled PTG will listen when a player places a block and perform effects.
  block-place-event
: false
  # If this is enabled block placing will be cancelled. (Note: This will avoid the 'block-reversion' feature.)
  block-place-cancel
: false
  # When blocks are damaged by players, should the blocks be regenerated?
  block-reversion
: true
  # Here is where you can customize options that effect the block regeneration.
  block-reversion-options
:
    # This option is how long before the regeneration process takes place in ticks. (Note: 20 ticks equals 1 second.)
    delay
: 20
  # Materials inside the list below will be avoided by any reversion or physics effects involved with block placing.
  effected-material-blacklist
:
 - "OBSIDIAN:0"
  - "BEDROCK:0"
  # The worlds inside the list below will not be effected by any player placement modifications by PTG.
  blacklisted-worlds
:
 - "world_the_end"

Change ⍟ - When the plugin is disabled a restored block count is now displayed for more information on the process.
Addition ⍟ - Falling blocks are now given metadata and removed entirely when the plugin is disabled. A removal count is also displayed for more information.
Addition ⍟ - The 'block-place-options' section was added.
Addition ⍟ - The 'explosive-options' section now has the brand new 'entity-explosion-blacklist' section to allow entity control.
Fix ⍟ - All methods no longer store block states and information if restoration or reversion is un-used.
Fix ⍟ - Falling block no longer sometimes drop items if 'drop-items' for the section is disabled.
Fix ⍟ - All sections have had their 'blacklisted-worlds' option properly defined. Before they were all running off an integrated default value within the code.
----------, Jun 30, 2018
Resource Information
Author:
----------
Total Downloads: 140,063
First Release: Jan 18, 2016
Last Update: Jan 20, 2024
Category: ---------------
All-Time Rating:
49 ratings
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Released: --------------------
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