This sends a player to a jail, omit the jail option to send to the closest jail. Otherwise, it will send them to the jail you select, or are standing in.
If you omit the seconds argument, it will use whatever bounty they have. If you add seconds, the command will calculate the time based on world settings, jail etc to figure out the bounty to add to the user to equal that time.
This flag stacks onto the np-af-bounty flag, with this you can provide a cooldown for the bounty. Setting it to 60 would only apply the bounty amount every 60 seconds while in the specific region.
API
PlayerManager.releasePlayer()
Use this to release the player from jail. It will clear bounty, send them to the exit point if set, remove from all groups, and set the status to free.
PlayerManager.getBountyPerSecond()
This will return the bounty that could be awarded to a player per second for the region they are currently standing in.