Rewards now work properly for all supported boss types, including SkeletonKing, ZombieLord, and SkeletalKnight.
Players now get rewards based on their contribution, whether they dealt top damage, finished the mob off, or helped along the way.
Support added for standard bonus rewards for top players based on the mob’s configuration.
Reward System Overhaul ✅ Top 3 and Top 5 Damage Support
Mobs can now reward the top 3 or top 5 damagers when killed.
Each player in the top ranks (1st, 2nd, 3rd, etc.) can receive customized rewards with different commands, chances, and messages.
LuckPerms Group Recognition
Rewards now adapt based on a player’s LuckPerms group (e.g. vip, mod, default).
VIPs can get better loot automatically if configured.
Everyone Else Gets Something Too!
Even if you’re not in the top 3 or 5, you’ll still receive loot — as long as you did some minimum damage to help defeat the boss.
Makes sure all players who help feel appreciated.
Config-Based Drops
Mobs now drop loot defined in config.yml per player group (VIP, default, etc.).
Works for both general mobs and elite bosses.
Reward Execution Fixes Fixed: Double Rewards
Fixed a bug where top players (like 1st place) could get the same reward twice by accident. Now it’s only once per kill, as expected.
Fixed: Skipped Rewards
Previously, the top damager could miss out if they stopped attacking near the end. This was due to threat-based tracking (not actual damage). This behavior is now understood and can be customized.
Damage Ranking Announcements
Boss deaths can now announce damage rankings in chat.
Shows the top players, how much damage they did, and encourages some friendly competition.