What's New?
- Damage Threshold for "Everyone Reward":
Players who deal damage above a configurable threshold (e.g., min-damage) can now receive rewards under the "everyone-else-who-contributed" section.
Key Features:
- Customizable Threshold:
Set a min-damage value in the configuration to ensure only significant contributors qualify for rewards.
- Group-Specific Drops:
Supports LuckPerms integration for group-based rewards (default, vip, etc.).
- Improved Announcement Logic:
Consolidated damage ranking announcements to prevent duplicates and ensure cleaner logs.
Example Configuration:
Code (YAML):
SkeletalKnight:
everyone-else-who-contributed:
min-damage
: 50.0
# Minimum damage required to qualify for rewards
default:
drop1:
command
:
"give %player% emerald 1"
chance
: 0.8
message
:
"&aThanks for contributing! Here's 1 emerald."
vip:
drop1:
command
:
"give %player% emerald 3"
chance
: 1.0
message
:
"&bVIP Contributor! Here's 3 emeralds for your effort."
Why This Matters:
This addition ensures fairer rewards by recognizing players who genuinely contribute to the fight, while still providing flexible options for customizing loot based on group roles and damage dealt.