Added damage threshhold for Top3damage AND Everyone reward
What's New?
Damage Threshold for "Everyone Reward": Players who deal damage above a configurable threshold (e.g., min-damage) can now receive rewards under the "everyone-else-who-contributed" section.
Key Features:
Customizable Threshold: Set a min-damage value in the configuration to ensure only significant contributors qualify for rewards.
Improved Announcement Logic: Consolidated damage ranking announcements to prevent duplicates and ensure cleaner logs.
Example Configuration:
Code (YAML):
SkeletalKnight:
everyone-else-who-contributed:
min-damage: 50.0
# Minimum damage required to qualify for rewards default:
drop1:
command: "give %player% emerald 1" chance: 0.8
message: "&aThanks for contributing! Here's 1 emerald." vip:
drop1:
command: "give %player% emerald 3" chance: 1.0
message: "&bVIP Contributor! Here's 3 emeralds for your effort."
Why This Matters: This addition ensures fairer rewards by recognizing players who genuinely contribute to the fight, while still providing flexible options for customizing loot based on group roles and damage dealt.