- Renamed LIGHT[num]
To
- LIGHTA[num]
- LIGHTB[num]
# 'ALL Y > -1000 -1 LIGHTA[num] ALL ALL ALL' - this means apply effect if the light level is greater than the [num] next to it, example would be LIGHT6, now the limits are [0 - 14] in terms of levels
# 'ALL Y > -1000 -1 LIGHTB[num] ALL ALL ALL' - this means apply effect if the light level is lower than the [num] next to it, example would be LIGHT6, now the limits are [0 - 14] in terms of levels