Added 2 new option to customize delays before characters receive their items.
Added 2 new option to sword skins to customize X and Z values of the skin after throwing.
Fixed 'Name-Tags-Hidden' option still modifies name tags even disabled.
Now if a player is killed by a non-throwed sword they won't have the push backward effect.
New Time Settings
Code (YAML):
Time-Settings: # Default gameplay time is 270 seconds which is 4 minutes and 30 seconds. # You can set custom gameplay time per arena via arena editor menu. Default-Gameplay-Time: 270
# Every 45 seconds a broadcast message will be sent to players # about how many players should arena need to start. Lobby-Waiting-Time: 45
# How many seconds should we wait for other players when we reach # minimum player amount in the arena. Lobby-Starting-Time: 16
# How many seconds are we going to wait in ending state? # After this amount of time passed we'll send players to lobby. Ending-Time: 6
# How many seconds should pass between spawning golds. Gold-Spawn-Interval: 15
# Settings about the delays before the characters receive their items. Receive-Sword: # How many seconds later should we start to broadcast 'Murderer gets their sword in...'? In: 10
# How many seconds later should we give Murderer Sword and Detective Bow. After: 5
Custom Positioned Sword Skins
Code (YAML):
knife-skins:
2:
material: NAME_TAG
name: "&aMouse Trap" lore: [] # For custom slots, add slot section under the id. slot: 2
# Add x, z to any knife skin to customize angles # based on skins. Default values are in config file. x: 180
z: 90