ModeledNPCS 7.5 Now focuses on safer startup and NPC stability. We fixed a startup crash caused by npcManager being accessed before it was initialized, especially in the animation system (MEGAnimationHandler). The plugin now builds managers in the correct order, so debug logging and animation loading no longer throw null pointer errors on enable. We also improved NPC recovery: looped ModelEngine animations, MythicMobs display names, AutoLook, and holograms all reapply more reliably after reload without wiping custom data.