✨ Improved Rebinding Logic: NPCs that previously failed to bind due to null or stale UUIDs now use a delayed Bukkit.getEntity() fallback that searches nearby entities using PersistentDataContainer.
Entity Rebinding Confirmation: Logs now confirm entity rebinding with accurate UUID assignment: [SpawnNPC] Rebinding NPC ID 8 with UUID: ...
ModelEngine-Compatible: Rebinding and tag suppression for ArmorStands (ModelEngine models) now work reliably even after delayed spawn cycles.
Cleaned Up – Console Spam Reduction
Removed excessive “Could not find entity” warnings by:
Avoiding rebind attempts when entity is expected to spawn later.
Skipping hidden or permission-restricted NPCs in rebind tasks.
✅ Result: Much cleaner logs, better performance, and no false warning spam.