[+] Added mobs.yml: The configuration of the mobs (payment & name) is moved from config.yml to mobs.yml. The old configuration will be converted to the new configuration, but the old values in config.yml are not deleted. And you can reward depending on the spawn reason of the mob.
[+] Now you can use expressions to set the value of the mobs with functions and variables
[+] Added dependence to LevelledMobs: LMlevel variable added (level of the mob using LevelledMobs)
[+] Added dependence to MythicMobs: MMlevel variable added (level of mob using MythicMobs)
[+] Added variable damage: Is the damage dealt to the entity (minus the health gained of the entity since first damage)
[+] Added money variable: Only works with player entity. Is the money that the killed player has.
[+] Added DECODE function
[!] Fixed MIN function
[!] Now is created by default a sample of the strikeSystem
[!] In the default config, creative is not disabled by default