Added different message when we perform /mfm clean and there is nothing to remove, to be more clear what happen
Now we will be using general list splitter when listing what we removed instead of hard coded , Splitter itself will be located at CMILib plugin
We will now ignore invisible armor stands to avoid issues where you have hologram plugin creating armorstands and prevent you from spawning new one in that area as it will be over the limit
Fixing issue with armorstand placement introduced in latest build
Added option to disable natural entity spawning under EntityTypes section with NaturalSpawn. You will have example of its usage for the first entity in the list. This will allow you to disable specific entities from spawning in naturally, like bats, squids or any other monsters you would not want to have spawning in. Keep in mind that this only prevents natural spawns and you can still spawn in that entity with command, egg or spawner. By default it has no effect and in general will only take effect when you add this specific section and set it to false.