Fix for EntityGroups still taking effect even if you set it to false
Fix for issue related to 1.16 servers and entities teleporting throw nether portal and bugging out if they are in a overflow. Issue with how 1.16 handles this particular action
Now config file will accept custom entity types for EntityTypes section
Added option to define entity group worlds where this limitation should apply, so you can have different group limitations depending on worlds
Added option to define specific entity limits by world. So you can have default limit of 10 zombies while in nether it can be only 5 and block any zombie spawning in the end world and any extra world will inherit 10 zombie limit.