Added option to define max amount of entities we want to remove from a chunk or chunk group when performing clean command. This allows to limit the amount of entities we want to remove in one go. So for example, if you have set sheep limit to 10 in a chunk, but you have chunk with 17 of them and you have set max removed limit to 5, then it will take 2 clean ups to remove the overflow.
Added option to define max amount of entities we want to remove from a chunk or chunk group when performing auto clean. Same as clean command change.
Changed base behavior of autoclean to include some surrounding chunks around player instead of only checking chunk player is in. By default this will check in 3 chunk radius, but you can change it to anything between 1 and 5. This only applies when you have GroupChunks set to false.