These updates feature a lot of bug fixes for all of the MMO plugins which are still our priority. We do still have a little side feature for you tho!
We hope you'll appreciate the updates as always, as they took quite a long time to make. We'd like to remind you that
we now have an official website that we will be using to centralize useful links as well as up-to-date development builds for the MMO plugins!
We still have a lot of plans for future MMO updates in order to both add amazing new functionalities or improve the plugin stability. Stay tuned!
New Features
- New combat system which suits both RPG and survival servers.
- Fully configurable player-to-player interaction rules, based on parties/groups (MMOCore) and pvp flag value. Check the wiki for more information
Fixes & Smaller Modifications
- Adventure lib is no longer shaded (now using a custom implementation of the MiniMessage format. This might be subject to changes in the future)
- Added a foolproof message when using FactionsBridge
- Fixed some issues with the damage system (AttackMetadata's no longer expire, they are just unregistered from MythicLib)
- Improved performance of some hardcoded projectile-based skills
- Fixed an issue with holos displaying NaN
- ML is now compiled with Java 8
- Fixed an issue with Blink having a min range of 50
- Added a script placeholder for skill modifiers
- Support for 1.19.4
- More lenience of the ML cooldown placeholder
- Fixed an issue with SQL data syncronisation. We have plans of centralizing all the SQL stuff in MythicLib in the future to handle MMOCore/MI/MMOInv data the same way for less confusion and easier configuration.
- Fixed default elemental damage formula
- Added a startup warning in case of circular plugin dependencies
- Hopefully fixed a memory leak when having players afk farming entities. Entity metadata wasn't being flushed properly by Bukkit and causes memory leaks.
This build is compatible with MMOItems 6.9.2 and MMOCore 1.11.2