[6.6.1] MM skill compatibility improvements & bug fixes
MythicLib is now handling damage/regen indicators
Fixed compatibility with AdvancedEnchants
Fixed an issue with some gem stone stats being transferred onto the item
Fixed default configs
Improved MythicMobs skill compatibility
<mmocore.modifier.SkillName.modifier_name> was replaced by <modifier.modifier_name>. MMOCore now uses skill-scope variables to cache skill modifiers so that you don't have to specify the skill name.
Same for player stats! Instead of using PAPI placeholders like %mmocore_stat_(stat_name)% which do not always work, use <stat.stat_name> which works literally anywhere in a skill mechanic.
Added <cooldown.mmoitems_skill_(skill_name)> which returns the remaining skill cooldown
If conditions are not met, the skill will not be cast, the cooldown will not be applied, mana won't be consumed, etc. Full target conditions support.
New skill mechanic: mmodamage{amount=...} (see wiki for more info) has the same format as the default damage mechanic, but it supports everything in MythicLib as if you were attacking an entity using an item from MMOItems or through a MMOCore skill.
Denizen basic support
Fixed an issue with MMOCore infinite exp by block mining
Hopefully fixed a compatibility issue with Heroes max mana
Fixed compatibility issues with Skills(Pro) and SkillAPI
Fixed an issue with durability lore update
Items with no lore now support custom durability
Improved CrazyEnchants compatibility
Basic support for AureliumSkills: new item stat that you can use to implement profession level requirements
New stellium/vanilla levels crafting condition
MMOItems ability API was changed, you will have to recode your addon abilities. See the wiki for the new API
Requires MythicLib 1.1.3
As you can see with the recent MMOCore update we are looking to greatly improve compatibility with the MythicMobs skill creation system. Some future update you can except is being able to add passive skills to items as well as other skill triggers, like being able to cast a MM skill when an arrow lands on the ground, when it hits an entity, or simply when it flies. Same for tridents, etc.... this would greatly increase the item creation possibilities