MMOItems now supports food as mana/stamina when the RPG plugin you're using (or if you are not using any RPG plugin) does not have a mana/stamina system.
Removed automatic muskets (too glitchy & do not fit RPG style). I'll be thinking about an ammos system as a compensation.
Stamina & Mana Food
Consumables can now restore stamina & mana from RPG plugins
Skills Integration
Custom Durability System
Items all have a Max Durability stat which defines how many times the item can be used.
Can Break can be used to make the item break when it's out of durability. Otherwise it'll just become unusable till the player repairs it using a consumable.
Players can repair damaged items using a Repair consumable.
The durability does not directly display in the lore.
It only displays the 'use state' like "Damaged", "Slightly Damaged", etc.
These are called 'Durability States' and can be edited and translated in the use-states.yml config file.
Added a new stat: Max Mana which is only available for Heroes users at the moment.
Completely removed the display-cast-spell option which most of the time gets turned off since it's really annoying.
Lore Format Update
Changed the default lore & stats format.
Consider deleting your old stats.yml and lore-format.yml to enjoy the new one!
Added /mi browse which allows you to browse items by category.
Added a feature that checks for missing config.yml sections and that sends a console notification when the plugin starts.
Removed ability-player-damage. The abilities now won't deal any damage if the WorldGuard PvP flag is disabled which is much easier.
/mi <type> <item> now supports custom amounts, unidentification chance & drop chance just like a drop table item.
Bug Fixes
Fixed an issue with gem stones.
Fixed a 1.13 compatibility issue with 1.13
Fixed 1.13 (+Legacy) issues with /mi reload.
Tech Stuff
Changed the ability API drastically
Removed PlayerAbilities.class
There's now a cast(...) method for abilities
Added three new events for the custom durability system.
Added an event when the player uses an ability.
Changed event names & class structure.
Changed the way stats are calculated (MMOItems inside players' inventories are cached and updated whenever the player moves an item in his inventory to minimize calculations)