Known Issues + Middle clicking is still not working thanks 1.18!
Additions + You can now see who is in queue and for what team in team games.
+ Key cards that require other cards to work or to be considered played now highlight with an enchantment in the hand view to show they are ready to be played successfully. Example, having Skeleton key in your hand with the Skeleton King played will have it enchanted. However if Skeleton King isnt in your wave then it will not be enchanted. It's important that cards like this still have the ability to be played even if its clearly not what youd want to do. It opens the door of a choice, do i discard this hugely important card to my deck or do i keep it and risk burning a card that isnt the one id rather lose. This is prevelent for Skeleton Key for example as you can run two copies of it. So deciding to play one for hand space is more important then keeping a full hand and burning King's Loot for example.
Fixes + Many cards that were "Tribe based" will now be drawn by their appropriate cards. So Skelemancy, Spider eggs and Loot Corpse will actually draw the other tribe based cards. Many were not registered as their respective tribe. This is a big buff and bug fix.
+ Team game UI displayed as team games now instead of casual games.
+ Boss Maps will no longer be shown in casual games under some circumstances.
+ You can now break blocks in the other teams build area. (Invasive Portal Fix)
+ You will no longer be teleported back to your map if the game ended when you were in Invasive Portal.
+ You can no longer break Corruption.
+ Critical bug fix that would prevent replaced blocks from sometimes being invincible.
Balance Changes + Polished Andesite, Granite and Diorite blocks now have 8 HP. And their slabs have 4.
+ Stone slabs now have 3 HP instead of 1.
+ Logs now have 3 HP.
+ Zombies! Changed from 3 mana to 2 mana.
+ Horde changed from 6 mana to 4 mana.
+ Famine changed from 4 mana to 3 mana.
+ Loot Corpse changed from 3 mana to 2.
+ Rising Dead changed from 5 mana to 4.
+ X172 virus changed from 6 mana to 5.
+ Maggots spawn chance changed from 20% per level to 30% per level. (Max 60%)
+ Rising Dead change increased from 15% to 20%
+ Skeleton King changed from 5 mana to 6.
+ King's Loot no longer gives cords or shoots a firework.
+ Supply Signal changed, it will now be drawn at the start of the game.
+ Poison potions length reduced by 33%.
+ Poison potions vary in length now, it can be between 4-8 seconds.
+ Invasive Portal now requires one less ritual.
+ Invasive Portal changed from 7 mana to 6.
+ Pistons now have 10 HP.
Changes + Pistons can only move blocks that were placed by a player.
+ Minion sieging is now checking every second rather then every 4 seconds. This should result in a much more responsive siege system. And as a result minions should be attacking blocks more often as a result.
+ Minions no longer attack when finding a path, this should increase perfomence since the load is split in two, previously pathing and attacking was done at the same time.
Summary This update i focused alot on balance changes, with some quality of life additions. The main focus balance wise this update was to attempt to get zombies into the competitive scene. Theyve always been just a little to slow. Hopefully the aggressive buffs allows them to be more favorable!