Additions + Minions now take 25% less damage whilst on corruption.
+ Minions now deal 50% more damage whilst on corruption.
+ If a resource node were to spawn on corruption, it instead burns the spawn. (Never implemented)
+ Players a recieve a messgae in chat when a node could not spawn due to corruption.
+ If a passive mob were to spawn on corruption, it instead burns the spawn. (Never implemented)
+ Cards can now be removed from the collection view so long as there is no deck currently being edited!
Fixes + Removed entry debug messages from console
+ The "New Zombie" card was removed from the card pool, this was an example card showcasing the new card entry system.
+ The collection view now shows the left and right click options when the deck is in the menu. (Not sure when this was disabled by accident.)
+ Fixed a major bug causing achievements not to persist between server resets.
Summary This update brings a big change to the corruption, your minions will now have a natural buff on corruption. I really want the corruption to be a bigger part of the game. I believe these changes will introduce a few new ways to play the game and some new deck types! I also realized that there was no easy way to trade cards with people so now you can remove cards from your collection!