Minions & Hunger - A collectible competitive card game! FREE VERSION icon

Minions & Hunger - A collectible competitive card game! FREE VERSION -----

A competitive collectible card game like no other!



MASSIVE bugfix dump and balance changes!
Additions
+ New config option for how often player data is saved.
+ New config option for dynamic saving, this option saves players file for people doing a lot of changes versus someone doing little changes to their data,
so someone adding a lot of cards has their collection saved more often then someone who hardly adds any.
Balance Changes
+ Horde was changed to epic from common, its mana went from 5 to 6 mana and no longer plays them for one wave.
+ Starve now additonally removes 2 hams or 4 hunger instantly.
+ Lightning Storm now damages blocks from 3x as far and its minimum block damage is now 2 instead of 1.
+ Reanimation base reanimate chance was nerfed from 25% to 15%
+ Venom strike now applies a short poison regardless of difficulty, easy server didnt have poison at all before this.

Changes
+ Changed the deck full message so that it only fires when clicking on cards rather then also appearing when adding a full deck.
+ When a game ends all animals / monsters will now be removed even if they are not from my plugin, previously i was only removing entities spawned via my plugin.
+ Dropped items, even ones that are not from M&H will now be removed at the end of the game, so for example we shouldnt see doors anymore from them being set to air after starting a new game.
+ Players who full die, which normally shouldnt happen will now properly end the game, however if this happens this will fire of a debug message of mine to help with future issues.
+ Tool Cache now gives golden tools instead of stone, which was giving wood so this card wasnt even right.
+ MHAPI win and lose events now fire if the games are casual however you can use the method .isRanked() on the event :)
+ Venom Strike now applies to the special spiders, so Hunstman for example. It was only applying to normal spiders.
+ Entity cleanup now also happens at the start of the game, this should further help with left over items and entities.
+ Player data no longer saves when changing filters or when changing your collection instead it now save on a timer or when you log out.
+ Fire can now be "destroyed" or extinguished outside of the build area.
+ If you enter queue for another map while waiting for the game to start after finding a match, it will now abort that found match and put you in a queue for the new game.

Fixes
+ Creeper explosions no longer cause NPE errors when blowing up, this caused them to not damage blocks.
+ Fixed a mjaor bug causing minions to spawn but not be attached to their owners, this would cause other errors as well.
+ EntityTarget NPE should now be fixed since players teams were not reset when their game ended!
+ Potentially fixed a strange issue where display cards were not being found.
+ The black widows name is now visible again, it was disabled.. for some reason.
+ Juggernaut can now spawn as a husk when using Famine, a bug prevented this from working.
+ Form skin should work now, there was a bug causing it to send NPE errors which would break the games loop.
+ Players inventories are now closed before a game starts, preventing them from smuggling items in to a game.
+ Players inventorties are now closed when leaving a game, preventing them from smuggling items out of the game.
+ Fixed a NPE error for when incorrect commands were used.
+ Massive tick loss fix when opening the collection! This was using about 350% of a tick when being used, it now has been dropped down to almost nothing.
+ Massive tick loss fix for when clicking the next page button in the collection view, 165% down to almost nothing.
+ Form skin can no longer form withers.
+ Leaderboards now show losses correctly.
+ Possible fix for rain not being disable if set to true
+ Major fix for decks being deleted! When the server would restart, if a player was logged off when it happened they use to lose their deck, this has since been fixed.
+ Yet another fix for death by project based enemies!
+ Casual wins and losses are no longer counted as ranked wins again.
+ Fixed a saving bug spamming console.

Summary
My current focus this week is making sure that the plugin can run more stable in neice areas and making sure to fix as money bugs and exploits as possible!
I'll be hosting the first tournament soon and the discord is popping with players! With this in mind im really focusing on making sure the game is running as smoothly
as it can, and it turns out we can run up to three games at once very well on only a 2G server! So im very impressed so far with its performance! Anyways expect more updates this week!
----------, Jul 27, 2020
Resource Information
Author:
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Total Downloads: 5,225
First Release: Oct 4, 2018
Last Update: Jul 12, 2024
Category: ---------------
All-Time Rating:
2 ratings
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