Balance Changes - Skeleton Knight mana cost increased by 1 mana.
- Skeleton Knight speed buff reduced by 20%
- Laborer start can now give a stone axe or stone sword it still only gives a wood pickaxe.
- Torched start now gives 2-4 torches.
- Supplied start no longer gives planks or gold ore. And it gives way more items now.
Additions - When cards are played you can now hover over the card name to see what it does in chat!
- Skeleton Squire (1) Summon a armed skeleton each wave. COMMON
- Brood Mother (3) On death this minion summons cave spiders. COMMON
- Sharpen Blades (3) Gain strength for the rest of the game. This effect stacks. EPIC
- Sabotage (3) Destroy a random piece of your opponents armor. COMMON
- Blood Pact (3) Take 5 damage, gain 5 mana this turn. EPIC
- Hunger Pact (3) Lose 5 hunger, gain 5 mana this turn. EPIC
- Erosion (2) Removes up to 6 ores from your opponents map. RARE
- Crippling Cold (3) Heat decays faster, this effect can stack. RARE
- Winter Is Here (10) It becomes so cold, leaving your base becomes nearly impossible. LEGENDARY
Bug Fixes / Changes - Players can break snow layers outside of the build area.
- Fixed the server operator message spamming players for normal commands.
- Quit command now works when in game!
- New Config Option, Elo Ranking Difference. (150 default) This controls how far in elo players can be in ranked games! 0 disables this!
Hello! This patch I did some changes to the Skeleton Knight and the start cards. The skeleton knight was intended for the skeleton arch type having a cheap skeleton to play early, however it proved to be way to strong. So i added in the squire to fill this role! The start cards i feel arent very used so these changes should help them be played!
Im very excited about the new feature that allows you to see cards info in chat. This should help new players know what is coming
their way!
The 9 new cards add quite a bit! There is extra support cards for specific deck types in the game that feel fitting to have in like
brood mother, squire and sharpen blades.
More of the siege cards were added in, these would be sabotage and erosion! While these are not direct seige cards they are the
indirect version! The direct versions will be coming in the next patch!
The crippling cold and winter is here card are like the game of hunger cards, adding another way to play the game. I feel as though games
dont get to wave 10 so winter is here may be buffed soon! But the idea of forcing your opponent to stay in their base is very interesting and something im excited to play against!
The Pact cards are going to be very interesting, this will allow players to play cards more early then normal at an expensive cost. I imagine these cards may need to be nerfed or changed as time goes on, but for now im very excited to see these cards and what combos
they will help players achieve!
All in all i feel that all of the cards added should really improve the game as a whole and really work with some mechanics i have yet
to really explore with Minions & Hunger!
Until next patch, enjoy starving, minion deaths and now, dieing in the cold ;p