This update i really focused on some quality of life things and bug fixing of course. Some users were having problems with middle clicking so i added a useful config option for it.
The new cards! This set of cards introduces a new tribe to the game and a new deck archetype! Witch! The witch cards really add a new mechanic to the game like the skeleton deck did! It adds a new way top play by adding a currency type card for witches based on rituals and sacrifices. The more you play the more powerful cards you can play, and these cards ranges from stealing items from your opponents to stealing minions from their spawn wave! And much more! Im very excited to see people play with these new cards! With that said we are near 86 cards total! Only a few more and we will hit my major milestone of 100 cards! Thanks for playing and PLEASE report any bugs you find free or premium i want your info!
1. Fixed a world issue that would cause users using M&H on other worlds to error.
2. Removed old debug messages (Sorry)
3. Water buckets have been fixed to limit only in game and not in your normal areas.
4. Gravel no longer should stick around.
5. Sand / Gravel will no longer stick around when it falls.
6. Open games is properly represented.
7. Leaderboard now shows top elo and wins properly.
8. You can now click the leaderboard icon to view the top 36 players!
9. New config to toggle the use of Middle Click, it can be instead changed to Shift Left Click if set to false.
10. Spectators can now view any players hand in the game.
11. You can now search for cards in the collection handler, it will keep cards that have the word your searching for in it, either by name, description or by tribe.
12. Dated cards are now automatically removed from decks, this will help with making sure your deck size is actually 30/30 and with balance changing of course.
New CARDS! Ritual (2) - Currency for Witches, requires a witch in your wave to count as played. COMMON
Sacrifice (2) - Remove a non-witch minion card from your wave. (Must remove something to count as played.) RARE
Bewitch (3) - Transform a random non-witch minion in your spawn wave into a witch. RARE
Witch Terror (3) - If you played two rituals, steal a minion from your opponents wave for yours. RARE
Witch Pocket (5) - If you played two sacrifices, open an enemies inventory for 3 seconds. EPIC
Invasive Portal (7) - Enter your enemies map for 60 seconds, if you have played 6 rituals and 4 sacrifices. LEGENDARY
Twisting Paths (6) - Your opponents minion wave is added to yours minion wave if you played 4 rituals. LEGENDARY
Witch Dance (5) - For each witch in your minion wave add two Rituals to your hand. RARE
Witching Hour (2) - Next wave summon 10 random minions if you have played 3 sacrifices. EPIC
Abomination (4) - A vicious monster is summoned if you have played 4 rituals and sacrifices. LEGENDARY