Additions
+ 1.21.11 is now the leading version for Minetorio. This means the official supported versions are now 1.21.11/10/9/8
+ New Config! Auto Breeder Limit: 20, this is the limit of animals which an autobreeder will be allowed to breed animals to. Note this includes all animals, and these are only animals within the breedable range!
+ New Config! Blueprinter Preview Limit: 100, this is the amount if displays the device can spawn to show you the hologram of the blueprint. Setting this to zero disables the preview, setting it to -1 will leave it with no limit.
+ New Mover mod, ALTERNATE OUTPUT, this mod will make the mover alternate its output onto the left and right side of the belt when their isn't enough items for both sides of the belt!
+ When using Auto Logger Breaks Leaves: true (default this is false) the auto logger can collect leaves when supplied with both an ax and shears. If shears are not present, then the leaves are broken like normal.
+ New Device, the Auto Stripper! This device is a utility device thank can strip away the color from colored blocks and items. It can also restore copper and make stripped logs! It's available right away at the Crude Assembler!
+ New Command! /mt order item amount, with this command, you can place orders to nearby roboports. Logistic robots will then delivery said item to you if available in a provider chest!
+ New Command! /mt take, you can then open your inventory and click the items you would like to have nearby roboports dispatch bots to collect those items from your inventory!
Changes
+ Boilers can now output steam in any direction rather then only the top.
+ Device crowding updates no longer happen every second, instead they now check when a device is placed or broken in the area. They additionally only make devices of the same type cause updates. This should drastically reduce overhead for servers with high crowding device counts.
+ Power Pylons no longer check for their upgraded status every second. They instead get marked for a single update after a block is broken or placed nearby. This will heavily reduce overhead on servers with a lot of power pylons.
+ Changed the mover display and how its occluded, it should have way less overhead now.
+ Various small improvements across several devices.
+ GameRule changes when creating the space world no run console commands instead, until 1.21.11 becomes the oldest supported version. This means you will see the game rule changes occur in the console when creating the mt space world.
+ Trains now have 1000 fuel rather then 100. This allows far train setups to actually work in practice now.
+ Train fuel has been tripled from fuel sources, so fuel will go a lot longer now then before.
+ Movers no longer use physical mods above them, instead they can be toggled from inside the Manage Modifier section of the mover. This will allow for some fairly custom movers while removing the physical limitations.
+ Movers have had their mods system updated, the wording describing mods is now updated as well, adding mods is a lot easier to do now as well.
+ When copy and pasting mover settings mods are now copied and pasted as well.
+ Geothermals now produce 3 base power rather then 5.
+ Geothermals now fluctuate in power, though unlike wind, this value changes smoothly to its target and changes a little faster then normal. Despite its randomness, it does produce power 99% of the time, its simply a range of power 0-5 now. (On average it'll make 2.5 power)
+ Core Heat Level now represents the current core heat in the geothermal generator (visible in its UI)
+ Clouds changes, generally there is less clouds now. This should bring solar panels power up from its low 130k per 24hr to something closer to 200k
+ Wind Turbines have had their height requirement removed. This should make them more viable in all biomes.
+ Wind speed chances changed, in general wind is not as strong anymore, it should bring it closer to my target 200k per 24hr value.
+ Tidal Generators & Wind Turbines have had their crowding distance reduced from 15 - > 10, this means you should be able to get 33% more in the same space.
+ Tidal Generators are no longer effected by their biome type.
+ Tidal Generators now produce their max power in a volume of water of 150 blocks rather then 50.
+ Tidal Generators now require source water blocks, this is to prevent cheesing the setup. Though most people didn't cheese this anyways.
+ The Sifter no longer has redstone as a siftable product anymore. Look to the Infuser to convert sand into redstone dust!
+ The Sifter now has a 5% chance to give copper nuggets! This is 4x less common the iron nuggets so you'll still need to work towards better copper sources.
+ The Infuser now uses 8 power instead of 20!
+ Updated the method to prevent moving items into movers via hoppers, this should be WAY better for performance.
Fixes
+ Fixed an issue with crafting pipe junctions, they can now craft into granite, diorite and andesite!
+ Fixed an issue preventing upgraded power pylons from connecting at their upgraded range.
+ The AutoBreeder works much more reliably now with feeding animals, it also shows nearby adult animals detected and ones on cooldown now in its UI.
+ Electric Furnaces, Blast Furnaces and Smokers now drop their inventory when broken (in survival) This change will only apply to newly placed ones though sorry!
+ Combustion Generators no longer drop unintended items, they also had a rewrite to their code so they are similar to the Electric Furnaces now. This will only apply to newly placed combustion generators.
+ Fixed an issue with the Combustion Generator being treated as a vanilla device which was causes some oddities to occur.
Notes
+ Geothermal were outproducing other power sources by nearly 2x-6x more. To add insult to injury with 6.5 geos you could produce the same amount of power as a t2 source the, that being steam power. A steam power setup takes 4 blocks not including pipes and other devices to move fuel around. Clearly this was an oversight on my part.
+ The Geothermal generator should now produce around 216,000 power per 24hrs, bringing it in line with other power sources.
+ Tidal Generators should be much more viable now, especially in servers using custom biome generation. In general though they will still function best in oceans though.
+ The Sifter changes will only apply to new servers, for existing servers, admins on the server either wipe their Table Data folder in the plugin folder or manually make the changes mentioned above.
+ When using the order command, you can order Minetorio items by name and vanilla items. Custom items are not currently handled properly yet.