Additions + Rocket launches can now be launched for space science packs. They will grant 50 science packs when launched. However this only works if it doesn't create a space ship and isn't used to travel to a space ship.
+ Water when placed by a player or a dispenser in space is now instantly frozen, unless a Atmospheric Controller is heating the place location up.
+ Torches when in space must be placed in an Oxygenated space from an Atmospheric Controller, otherwise they will break when placed.
+ Crops no longer grow on planets with an oxygen level that is lower then 0.5! However you can make Biodomes now using the atmospheric controller!
+ The Atmospheric Controller now protects the enclosed area from the effects of pollution! Biodomes! Yay!
Changes + Space techs are now hidden from the tech tree if the server has space content disabled.
+ The Rocket Silo has had its UI updated, it will now reflect information better based on if space tech is enabled or not.
+ Solar Panels work in space, however there power output is based on your distance from the sun. Any further then 1000 will result in power output. Using out of box settings this is the distance to Exodus.
+ Solar Panel UI has been updated to display different information in space.
+ Solar Panels only work in space when they have a clear line of sight below them. This is how they generate power, since the sun is position under the ship by default, this also just makes it a little more interesting.
+ When creating a new space ship there will be a glazed terracotta arrow that shows the forward direction of the ship to help people with getting started!
+ The Atmospheric controller now considers crops and non solid blocks as air, these are blocks you can walk through, like saplings, crops etc. This also indirectly improves space crop farming.
+ The Atmospheric controller now adjusts 3x faster when a player is nearby.
+ The default world generator for the space world is now a frozen peaks biome, which means water blocks will now freeze like in vanilla.
Fixes + Fixed an issue with how biome names were detected, this was due to a Minecraft change in the recent versions.
+ This fixes a visual issue in /mt map, however if you have bugged names in /mt map, use /mt resample. This will have your super chunks resample their biomes when possible and will resolve any bugs with biome naming. You could also just wipe the super chunk folders.
+ This fixes custom world generators like TerraformGenerator.
+ Fixed an issue with inventories desyncing for movers attached to containers like chests, barrels etc.
+ Improved the logic for VanillaDevice virtualization.
+ Greatly improved how hoppers interact with movers! From my tests they appear to be working fully now!
+ Wind Turbines & Moonlight Panels no longer work in space.
Notes + If you were not running the last version of 0.97 or an older version of Minetorio make sure you backup your Minetorio data folder in case you need to roll back if updating isnt successful for you.
+ The biome name issue only occurs on newly generated super chunks that have not been explored yet. So existing ones will not have this issue!