Minetorio | ⚙️Automation ✔️ Autogather ️✔️  Autosort ✔️  Automove icon

Minetorio | ⚙️Automation ✔️ Autogather ️✔️ Autosort ✔️ Automove -----

Automate Everything - Heavily inspired by Factorio



Hydrogen Power! Exporter & Importers!
Additions
+ New Device! Hydrogen Engine! This device uses gas canisters filled with hydrogen! It requires advanced assembly and gas extraction to research. It produces 30 power, making it between steam engine and petrol engines!
+ When holding a device that suffers from device crowing, the power particles that indicate power grid range turn orange. This will inform you that that spot will be effected by device crowding.
+ New Device! The Importer! This device you can set a max buy price, which then if there is any exporters on your same world, the device will automatically by the set item at the lowest price possible. The further the exporter the larger the sales tax though, which the importer pays. There is also a flat 2% tax by default. Funds are added to the device to make purchases.
+ New Device! The Exporter! This device you can set a sell price, which then if there is any importers, they will buy your items automatically for the configured price. Funds are added to the device to be collected later.
+ New Config! Import Tax Distance: 1000, if this is set to 1000, that means for every 1000 blocks away a importer and exporter are, the tax in increased by 1 percent.
+ New Config! Import Flat Tax: 0.02, this is the flat tax that must always be paid in order to import an item. 0.02 is 2%
+ New Config! Rocket Launch Sharing Required: true, in order to be taken into space via rocket ship launch now, you either need to be the owner of the rocket, or have devices shared with the placer of the rocket. This can be disabled to allow just anyone to go up so long as your close to the rocket silo.

Changes
+ AutoPlanters no longer try to bonemeal crops if the pollution level in their super chunk is over 1000, as nothing can grow past this level of pollution
+ Devices when powered off via power breakers or battery monitors etc, will no longer draw idle power. This can be useful for power management at large scales!
+ The Rocket Silo distance has been cut in half in order to board the rocket if its going to a spaceship.

Notes
+ The Hydrogen Engine on out of the box settings is interesting. For it takes 50 seconds from a gas extractor on default planets to fill a canister. Which can be consumed by a hydrogen engine in 10 seconds.
+ The idea is you could use this as backup power, but in other planets this scale might be a net positive instead. So maybe one gas extractor can fuel 2 hydrogen engines instead. I really like this in the mid game as your can use it sort of like a battery.
+ The new Import / Export device will finally unlock a true autonomous way for factories to rely on other factories for their goods. Due note that you cant exactly specify who your buying from or selling to, in general the best offer is always taken for both sides of a transaction. But in the cases of tie between two sellers, the result is random. 2 items can be bought at a time, to ensure all devices have a fair chance of buying items.
+ The devices currently do not connect to devices on other worlds. Though I will likely revisit this.
+ The taxes also add a great way to remove money from the server, server owners will likely enjoy this, but also note this prevents the importer and exporter from being overpowered versus other forms of transport.
+ These devices use vault, so it should hook into most economy systems.
----------, Jul 27, 2025
Resource Information
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Total Downloads: 230
First Release: Oct 4, 2023
Last Update: Aug 22, 2025
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All-Time Rating:
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