!!TURBULENT BUILD!! THIS WILL BREAK YOUR OLD MINETORIO CONFIG AND SETUP!
Additions + Railgun now has a tech, it requires same site tech and uses utility science to unlock.
+ New Device! The Crude Assembler! This device doesn't use power, however it can craft very basic devices. This is now the only item from Minetorio that is craftable using a crafting table out of the box that is.
+ The Recipe Viewer can now be used to view most vanilla recipes. Though these will show without an item selected in the recipe viewer.
+ Biter nests now can spawn with dead bubbles on them. This helps make the nests look a bit cooler and less uniform!
Changes + Recipes have been reworked, they can now support stack sizes, and MT no longer supports custom crafting table recipes. However it still maintains custom crafts for its own devices.
+ The recipe changes will greatly increase readability and it will make it easier to get into Minetorio for new players. As users will only need to know one recipe. That being the recipe for the Crude Assembler.
+ The recipe viewer / editor has been updated, this includes various bug fixes for it too.
+ The recipe view / editor now has a new create recipe button, rather then being an item in the recipe list it now has a dedicated button.
+ All default recipes are now generated with default_, custom recipes are generated with custom_. This will make it easier to tell what recipe is what, typically this helps with custom server setups.
+ The Assemblers were rewritten to account for these changes. I'm expecting performance to be better here as well, but we will have to watch closely.
+ New Device! The Crude Assembler! This is the new assembler where players can craft most of the old hand crafted items. It doesn't need power to work, all of its crafts take 3x longer to craft. However if powered, it will craft at the same speed as a basic assembler.
+ There is a new config option called Crude Assembler Recipe: true, you can disable this if you want to remove the recipe for the crude assembler, though you would need to supply a way to get it as it gate keeps all of Minetorio now.
+ Biter nests can now form with variation in their spread location. This will make them not spawn in a perfect grid. This also means some nests can *merge* into one nest.
+ The Auto Timer is now crafted in the Basic Assembler rather then by hand.
+ All hand crafted items have been moved to the Crude Assembler and the Basic Assembler.
+ The Power Breaker is now unlocked with Basic Power Management tech.
+ Sam Sites now require Logistics and Advanced Bow turret to research.
+ Gas Extraction now requires logistics to reseach.
+ The Oxygen Mask, Tank and Space Suit are now unlocked from a new tech called Environmental Protection
+ Military tech now cost 5 automation and 5 logistic science packs to unlock and also requires logisitcs to be researched. And now unlocks grenades.
+ Oil Refinery now unlocks sulfur & plastic (this doesn't change anything as youd need the oil refinery to make it anyways, this just hides the item until its actually useful)
+ The Asteroid collector is now unlocked with space travel.
+ The Artillery Beacon is now unlocked with Artillery tech. (Doesn't change anything besides it appearing when you can use it)
+ Explosive is now only visible when youve unlocked Cliff Explosive (this is used in that recipe)
+ The EVA Module now has a technology to unlock it. It requires space travel to be unlocked, and Environmental Protection. It require space science as well.
+ Logistics now unlocks Engine Units, this again is just to hide it to when it becomes actually useable.
+ Logistics now unlocks the production monitor.
+ The Atmospheric Controller is now unlocked with a new tech, Environmental Stability which is unlocked after gas extraction using utility science.
+ The Guide.yml has had some updates to the Getting Started section to reflect the recent changes. You may want to delete your guide.yml if you havent changed it so older entries are removed.
+ Local locale_ui was moved to the main plugin folder, as the locale folder isn't actually being used the way i thought i would use it.
Fixes + Modular Power Armor Mk2 requires Module Power Armor tech now.
+ The Sam Site now unlocks the same site and not the rail gun.
Notes + Basic and Advanced Assemblers will revert to vanilla blocks when updating to this. The changes to them were to vast to try and save them.
+ Most tech changes should apply, however if you want to ensure they do, just delete your tech.yml file. There was a lot of misc changes with tech this patch.
+ All old recipes will no longer with Minetorio. In fact the recipe folder was changed. There is no way around the recipe changes. Recipes from 0.92 and below WILL NOT work on 0.93 and above! This is a clear breaking point!
+ This should be the last Turbulent build! No more clear breaks for the plugin! I have completed all of the back end technical changes that would cause break to MT. We are now in the clear all the to 1.0!