Minetorio | ⚙️Automation ✔️ Autogather ️✔️  Autosort ✔️  Automove icon

Minetorio | ⚙️Automation ✔️ Autogather ️✔️ Autosort ✔️ Automove -----

Automate Everything - Heavily inspired by Factorio



Splitters, Pretty Pipes, Pretty Devices, Power Grid Rework & More!
Additions
+ Splitter Mode! Movers can now be splitters! This allows the mover to take its input and split it into its outputs. Keep in mind it goes through its outputs round robin style.
+ Motorized movers can also be splitters. Meaning for the first time ever 1 mover can now have 3 belts coming off of it.
+ Devices can now be toggled on and off manually by placing a lever on them and toggling it. Keep in mind not all devices will tell you if you have it manually toggled off yet.
+ Power Pylons when toggled off will now disconnect from the grid. This will allow you to do things like disconnect an entire chunk of your power grid. I imagine this being pretty useful when managing power.
+ The behavior above can also work with the battery monitor. So you can automate disconnecting entire portions of your factory by disabling 1 specific power pylon connecting to your main grid.
+ New Config! Battery Max Capacity: 1000, you can now change the capacity of any newly placed batteries by changing this.
+ The AutoMilker can now milk Mushroom cows for mushroom stew! They use bowls instead of milk buckets of course!
+ New Config! Use Pretty Pipes: true, this new setting allows for the new pretty pipes! These pipes decorate the pipe blocks similar to the pretty belts update!
+ Pretty Pipes can show the liquid that recently traveled through it, the color of the liquid changes based on the liquid. When multiple liquids have gone through the pipeline the pipeline will randomly display the liquid colors.
+ When viewing the power grid, if you sneak you can also see specific device connections!
+ When holding a device you can now see placeable power locations.
+ Power Pylons can now be upgraded, when they are fully built to look like a power pylon they become upgraded which increases there pylon connection range by 3x! (Not their power range) This will allow you to have to use less power pylons over long distances.
+ Upgraded power pylons will create a visual wire between their connected pylons. The *wires* can be either particles or displays. Both are very different. Of course displays will use less performance overall.
+ New Pretty Devices! These devices spawn *skins* on them, these are display entities so they should be pretty lightweight. These are applied after they are placed down. If the device doesnt have a skin or you have them disabled they will appear as their vanilla blocks!
+ Various devices now have custom textures using the new Pretty Device system.
+ New Config! Use Pretty Devices: true, by default this will be set to true. You can set this to false, to disable the mentioned pretty devices all together.
+ New Config! Vanilla Directional Flipping: true, you can set this to false to disable the ability to hit the swap key to flip vanilla blocks.
+ New Config! Power Line Type: DISPLAY, you have three settings for this, DISPLAY, PARTICLE & None. These decide the type of power lines that generate. Display should be the best for performance. If you want wires at all that is.
+ New Config! Device Icon Type: DISPLAY, you have three settings for this, DISPLAY, ITEM & None. Eventually you wont need these once all devices have skins, however some servers might still need them if they choose not to use them. I recommend using display for this as its the most performance friendly and isnt at risk of other item based plugins doing things with the icons.
+ New Device! Power Breaker! This device can be used to turn multiple devices off when the connected power grid exceeds a certain level. This device mirrors its powered state to whatever is connected. You can use a battery monitor in conjunction with this device, having the battery monitor turn this off or on, which will then turn the other devices off or on. This device is a cheap recipe and has no tech to unlock it!
+ New Config! Assembler Recipe Fix: false, this setting has been added to resolve a performance issue. This essentially disable a check that allowed servers with recipes that had damage values on them for some reason, which made the device not recognize ingredients. You may need to enable this on your server, and this setting might not be needed anymore so it might be removed after some time.

Changes
+ Mover caching has been removed, as it was used for the old mover system. The config option still exists as i may revisit this in the future to wrinkle out more mover performance.
+ Logi bots and ArmorStands from power icons are now disposable, they will no longer persist over server shut downs. (This wasn't causing any problems but is a precaution for server crashes where entities dont get removed in time)
+ All Devices can only connect to Power Pylons now. (Power Pylons can connect to other Power Pylons)
+ Only Power Pylons can create power grids now.
+ Power Pylons now have 50% more range when connecting to other power pylons. Making long power lines way better.
+ Power Pylons now emit power in a square range rather then a diamond. This increase their range at the corners as well as makes them easier to understand. Generally speaking the footprint of the power area is much larger.
+ Power Pylons now have 25% less range, however keep in mind they have a much larger power radius then before so they actually have a larger area then before still. (And remember they can connect to other pylons from way further now)
+ The Power Grid visual has been updated so you can now see the power grid as a cube! It also is WAYYYYY more clear as to what is and isnt in the power grid.
+ Power Grid visual color is now dependent on the size of the grid. The largest grids start at the yellow for example. Useful for telling what is part of your *main grid* and sub grids.
+ Power Pylons now take copper ingots instead of Iron Plates. You are required to place a single power pylon when setting up a new factory so this recipe needed to be changed to a device less recipe.
+ When placing a power pylon you can see what pylons you can connect to if you were to place one there, this distance has a padding in which itll be red to indicate your to far.

Fixes
+ Fixed a minor issue with reattaching belt items, it was only performance related though. Instead of checking all belts for reattachment we now only check the belt related to the mover in question.
+ Fixed another issue with default recipes populating over and over again if you had the config option set to populate them. (There is 135 default recipes, if your only using default recipes I would reset your recipes if you see more.)
+ Migrated 2 devices to the new device loading system. (There is a ton of these left to do)
+ Fixed an issue with the Trade Beacon not being openable. (This is due to a difference between paper and spigot api, I will have a proper fix for this soon)
+ Massive reduction in Basic Assembler and Advanced Assembler performance.
+ Massive reduction in performance usage when viewing the recipe viewer and clicking recipes in the recipe viewer.
+ When a biter destroys a device it will now properly remove the device.
+ Fixed an issue with land mines not going off when they should have been.
+ Devices now only try to connect to nearby pylons, this change also has the added benefit of performance improvements, since power pylons make a fraction of the devices placed in an area.

Notes
+ In the event the the Pretty Pipes cause performance issues for you, you can disable it. Due to additional logic needing to be done to decide what type of pipe to spawn and when, though the impact is likely minimal so this is more of a precaution.
+ There is likely going to be visual issues with power pylon wires in specific setups. I'll do my best to improve this in the coming patches.
+ Performance is largely uncertain in this build, make sure to run spark reports and send them my way if you noticed Minetorio using more resources then normal!
+ In the future devices with custom skins will have their hand held item updated to look like the placed version. This will make it so much easier to tell what is what when its in your inventory. For example a dropper vs a mover can be confusing at times, but in the future you wont make this mistake.
+ Please note that this patch is a drastic one, im expecting performance to be worse then normal so please send in your sparks reports, and dont forget most features add in this patch can be disabled! Which will reduce any issues you might encounter. This patch also changes out power grids work quite a bit, so feel free to ask any questions in the discord!
----------, May 16, 2025
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Total Downloads: 199
First Release: Oct 4, 2023
Last Update: Yesterday at 4:06 PM
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