Minetorio | ⚙️Automation ✔️ Autogather ️✔️  Autosort ✔️  Automove icon

Minetorio | ⚙️Automation ✔️ Autogather ️✔️ Autosort ✔️ Automove -----

Automate Everything - Heavily inspired by Factorio



Pretty Belts & Wave Defense!
Additions
+ Biter Wave Attacks! A new system has been added for biter attacks. This system sends waves of biters that grow in strength and numbers, it doesn't use biter nests at all. So this is a good way to have biters attacking, but without having nests around the world.
+ New Config! Use Wave Defense: false, if you want to enable the new wave system you will need to set this to true!
+ New Config! Wave Interval: 3600, By default waves attack every hour. You can set this to whatever you want.
+ New Config! Interval Variance: 300, this is hour many seconds a wave may come early or late by, you can set this to zero to make sure it comes exactly when you want.
+ Attack Biters in the config is used to determine the max size of a wave attack. This has also been changed to 40 from 20.
+ Attack Only Online is used by wave defense as well, so waves can attack offline users. Though you likely will want to leave this as false.
+ You can find detailed config info in the config under ######## BITER WAVE DEFENSE ##########, it also explains how evolution is determined for these waves as well.
+ Belts now have railings! This is a visual addition but gives a better feel for what is a belt versus what isn't. (These only render within belt visual range, so the distance at which items are visible on belts)
+ Belts now have directional arrows! These arrows travel in the direction of the belt, also the color depends on the speed of the belt! (These only render within belt visual range, so the distance at which items are visible on belts)
+ Two Config options have been able to disable these if you don't want them, Belt Arrows Enabled & Belt Rails Enabled
+ New Config, Belt Rail Distance: 48, these have very little impact, so they are higher, this is pretty conservative too, id guess this could be view distance on most servers.
+ New Config, Belt Arrow Distance: 48, these can have the largest impact, though most servers could raise this much higher.
+ New Config, Classic Belt Items: false, items on belts now lay on the belt when using Item Mode Display, if you would prefer that they stand upright like a dropped item you can change this to true!
+ MTVehicle Addon, for now there is two config options (MTVehicles Default Recipes & MTVehicles Default Techs) you can enable, it will allow players to make and unlock some vehicles, fuel will also be craftable using Minetorio devices. This is just kind of a little treat to let you start using the plugin with minetorio right away if you want, you will likely want to change the recipes and add or remove vehicle recipes. I personally added this for my own testing with my friends but figured others might like it for testing.
+ Trees are now effected by pollution the same way crops are if you have Plant Growth Stunting: true.
+ Sheep Wool Regrowth is now effected by pollution levels.
+ Chicken Egg laying is now effected by pollution levels.
+ New Config! Animal Stunting: true, this works similar to plant growth stunting but can be used to turn off the animal pollution effects like wool growth and egg laying.

Changes
+ All Displays from minetorio that are ever spawned have been marked as no persistent. This means when the server completely stops, these entities are removed. This will ensure that if impossible for any newly spawned display from minetorio to ever survive a full server restart.
+ When Minetorio is reloaded it now removes any currently loaded displays from MT. Though doing this doesn't guarantee display removal like a full server restart. This is mainly useful for testing.
+ Devices that have floating icons above are now marked as not persistent, meaning they will be removed on full shutdowns.
+ Biters are no longer marked as persistent, so they will now get removed on a full server shutdown.
+ The Dropper Mover mode is now called Ground Mover, when using a heavy weighted pressure plate above a mover it will pickup items from behind it, so long as its air, and drop items in front of it so long as its air. Note that it doesn't have to be able to do both, so if the front is a chest and the back is air, it'll pickup items on the ground behind it and place them inside the chest.
+ Ground Movers only attempt to pickup or drop things when their chunks are loaded. Before it was attempting to do so regardless of players being nearby and this caused them to load chunks when they shouldn't have been.
+ Solar Panels & Moonlight Panels now require copper cables instead of copper ingots. (All early game power sources use these, idk why these don't??)
+ Changed the meta data tag for items that are not to be picked up from "NO PICKUP" to "NO_PICKUP", this allows the plugin to work with upgradeable hoppers!
+ The AutoBreaker now works with silktouch!
+ You can now set your needed items from the /mt items menu by shift left clicking any item in it.
+ Spitters now shoot llamma spit to better visualize their attacks rather then using a particle trail.
+ Pollution is now 10x more potent to crops and animals then it was before, this makes it actually effect them as the numbers were so low before that it rarely would happen. Crops for example will fully be canceled from growing when pollution reaches 1000 in a chunk now.

Fixes
+ Display entities should no longer persist through server restarts in some cases. However any existing bugged ones will need to be manually removed.
+ Major optimizations to the blueprinter device.
+ Various optimizations for devices, mostly with distance checking and pollution handling.
+ Ground Movers have a drastic performance improvement.
+ FastAsyncWorldEdit now works with blueprinters!
+ Fixed an issue with resin clumps not being recognized by movers as a furnace smeltable.
+ Removed some debug messages in regards to the tech bar sorry about that!
+ Items above devices will no longer be created when the block above it is water.
+ Fixed an issue with Spitters throwing console errors when attempting to attack a device that's been broken.
+ Spitters can now target players properly again.
+ Fixed an issue with biter attacks not actually attacking when a spitter was spawned.

Notes
+ I have done a bit of testing with the new pretty belts, if you have any issues with them just remember that restarting the server will remove any bugged display entities from minetorio now.
+ You can always disable or configure any part of the pretty belts if you are experiencing issues with them.
----------, Apr 4, 2025
Resource Information
Author:
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Total Downloads: 199
First Release: Oct 4, 2023
Last Update: Yesterday at 4:06 PM
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All-Time Rating:
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