Minetorio | ⚙️Automation ✔️ Autogather ️✔️  Autosort ✔️  Automove icon

Minetorio | ⚙️Automation ✔️ Autogather ️✔️ Autosort ✔️ Automove -----

Automate Everything - Heavily inspired by Factorio



Fixes & Polish
Additions
+ The infuser can infuse Spiders Eyes into Ender Pearls. However without an amethyst shard the chance this occurs is 25%
+ You can now view more detailed power information in regards to generation and load inside a power pylon. It will give you a break down of consumers from active usage to idle and power generation can show you your renewables vs your non renewables. Along with inactive power sources.

Changes
+ Default Resource Zone Spacing reduced to 96 from 128. (You can change this using /mt config if you have an existing server.)
+ Research Efficiency II now requires Research Efficiency I to unlock.
+ Nuclear Power now requires Processing Units in the tech tree. Keep in mind it Processing Units are needed in the recipe anyways.
+ Coal / Charcoal are treated as material choices now when crafting in the basic and advanced assemblers. Along with planks. This change notably makes it possible to craft plastic with charcoal.
+ Coal / Charcoal are treated as material choices in the auto crafter now.
+ The Boiler will now inform you on its water icon if its been turned off by the Battery Monitor.
+ Updated the oil refinery so that it tells the user explicit liquid amounts needed when giving a fail reason for missing some liquid.
+ The Production Monitor has been changed back to its 60 second sample size.
+ The Production Monitor is now sorted alphabetically! This reduces items moving around as well which will make it easier to read.

Fixes
+ Fixed an issue with downward mover lifts. They should now work as intended!
+ Uranium Ore resource zones are now only found in biomes colder then 0.3, this was not actually being checked. This means you'll find Uranium in cold biomes as intended.
+ Using F swap on directionals works as intended through transparent blocks.
+ Using F Swap now treats slabs as transparent.
+ Basic Oil Cracking recipe in the oil refinery will no longer show needless liquid info.
+ Fixed an issue with the production monitor not clearing older entries, this could cause multiple of the same item to appear in the menu.
+ Fixed an issue with the overdriver, it was always consuming 4 power. It will now only consume 2 power as intended, this will only apply to any newly placed overdrivers.
+ The roboport and requester chest should now populate their recipe properly again.
+ Fixed an issue with 1.21.1 not applying movement correctly due to an attribute instance being renamed in these versions.
----------, Feb 22, 2025
Resource Information
Author:
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Total Downloads: 199
First Release: Oct 4, 2023
Last Update: Yesterday at 4:06 PM
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All-Time Rating:
20 ratings
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