Changes + Tidal Generator Crowding Range Changed from 25 - > 15. This means you don't have to space them out as much to avoid a penalty. From my play testing this was really annoying to work with early on with t1 power pylons
+ Tidal Generator Penalty reduced from 25% to 15% this will make having them near each other in small amount somewhat better. The idea with these changes is to make them not so annoying to setup, when compared to something like solar for example.
+ Changed Multiple Starting Technology prices, Basic Power Management and Power Storage, Crafting Automation, Basic Refinement & Quarry Technology have been reduced in half.
Fixes + Fixed an issue making the deep drill use lubricant instead of sulfuric acid.
+ Fixed the display for the Sulfuric Acid recipe in the Oil Refinery. It was saying it made lubricant despite making Sulfuric Acid
+ Fixed an issue with resource zones spawning custom items and ignoring all lore except their name. This fixes Uranium Resource Zones. However old ones will need to be deleted.
+ Deep Drills now take sulfuric acid and not lubricant.