Minetorio | ⚙️Automation ✔️ Autogather ️✔️  Autosort ✔️  Automove icon

Minetorio | ⚙️Automation ✔️ Autogather ️✔️ Autosort ✔️ Automove -----

Automate Everything - Heavily inspired by Factorio



V0.8 - Rocket Launch! We have lift off! Major Update
Additions
+ 4 New Industrial Items, Solid Fuel, Rocket Fuel, Rocket Parts and Space Science Packs
+ Solid Fuel can be crafted at an advanced assembler using 1 of 3 recipes, using light oil, heavy oil or petroleum.
+ New Device! The Rocket Silo! This device is used to launch rockets into space! In return it will generate space science packs! This takes a lot of time to get to if using technology.
+ New device! Mob Blocker! This device prevents hostile monsters from spawning naturally in a 100 block radius around this device. It uses quite a lot of power. And is a space tech item.
+ 2 New Items, Artillery Shell & Artillery Beacon, both are parts of the artillery tech, this is a space tech item.
+ New device! Artillery! This device shoots artillery shells! When the placer throws a artillery beacon, its impact location will signal all nearby artillery within 500 blocks to send a barrage. This barrage takes time to travel, up to 10 seconds at most. The further away the longer, it also becomes inaccurate at a distance. Also mountains or other tall structures can block artillery, its possible to hit a tree for example in the way of the intended target, or a mountain.
+ Artillery explosions act like grenades, they do have double the entity damage range and triple the base damage. This damage is LETHAL to most entities including players. Stand VERY clear!
+ New Config! Biter Victory Nests: true, if your using biters by default this is true, this will allow biters to spawn nests after they have a successful attack, this always was the case but now you can turn this off if you want.
+ New Config! Resource Zone Regeneration: false, this will allow resource zones to slowly refill their stored resources every hour.
+ New Config! Resource Zone Regeneration Amount: 0.001, this will allow you to control how much resource zones refill their stored amount by every hour, a good number is something lower generally speaking, the default example is one tenth of a percent.
+ New Device! Power Provider! This device can provide power to power receivers, however it cost the power receiver money to obtain the power. This allows users to setup economy based power companies! So you can provide power to someone for money essentially! However this will only work if your using an economy plugin that uses vault!
+ New Device! Chunk Loader! This device can load chunks in a radius, by default a radius of zero will load the chunk its placed in so long as it has power. The distance is configurable by the placer.
+ New Config! Max Chunk Loader Radius: 1, this is the distance the chunk loader can be set to by non operator players. OP's can bypass this up to 10 at most. A radius of 1 is a 3x3 area of chunks, don't set this higher unless you know what your doing.
+ New Config! Bypass Version Enforcement: false, you can use this to disable the plugin from disabling itself it its outside of its native version, however if you do this do not expect the plugin to work as intended, you will likely need to disable features and do your own work arounds. This does allow users to attempt to use it in older version though.

Changes
+ This release of the plugin is Version Locked! It will only work if the server is running 1.21. This is due to some recently discovered issues with older versions due to certain mc classes being changed to interfaces.
+ Logistic Robots no longer requires utility science, it now only requires up to chemical science.
+ Biter attacks now spawn their victory nest on the last broken device location. This should prevent nests from spawning inside of users bases since the attack nests previously were just spawning via the super chunk. This would allow nests to spawn inside of areas they should not have.
+ When using a seismic charge it will now display if there is multiple resource zones when scanning an existing zone area. So overlapping zones can now be visualized, this will only matter for custom resource zones spawned manually or if spacing is set to a very low number like 0.
+ When holding a seismic charge, if two zones are overlapping an area, and one zone has nothing stored in it, and another does, instead of showing only 1 dust color, both will be mixed together in that area to represent the current state of both resource zones at once.
+ Deep drilling for oil using a Deep Drill will now extract 5x the amount of oil, this is due to it using lubricant, as the pump was always just better so this gives a reason to use the deep drill but also makes oil mining slightly better later on.
+ Deep Drills can now select which resource zone they will mine, this accounts for overlapping resource zones basically. However if this doesn't happen normally in your setup there is no worries as deep drills will automatically attempt to mine whatever the first available resource zone is. This does mean if your resource zones are not deleted when they hit zero stored resources, they will stay locked onto that resource zone and mine nothing.
+ Having resource zones that delete when they are empty, will then allow deep drills to automatically switch to the first nearby resource zone or until one becomes generated nearby for it to link to.
+ Pump device information has been updated to be more responsive and show proper information, this also applies to when the device is unpowered! This should help with onboarding when working with liquids!
+ Pumps can now gather water in oil resource zones, if you place the pump above water in an oil resource zones it will now gather water instead of oil. This is actually very useful in some setups.
+ Assembler & Crafter devices no longer show their ingredients when unpowered, this will help with onboarding and displaying information to users.
+ When changing recipes in either assemblers their old ingredient display is immediately cleared and is updated on the next action. This will also help reduce confusion when changing recipes.
+ The guide will now filter some of the getting started tips out for the free version of the plugin, for example research is no longer mentioned as that's a premium feature!
+ You can no longer place a repeater on a mover to motorize it, if the carpet in front of it is already part of another movers belt! This will heavily reduce small mistakes resulting in movers fighting for control over belts.
+ You can no longer place carpet in a location that would join two separate belts together, this would make the movers fight for control over the belt. This helps prevent making these simple mistakes.
+ All devices have been updated to follow the new lore syntax, many devices had some UI adjustments as well.
+ The Power Receiver has been updated, it can now accept power from Power Providers as well, however you select your provider if one is available by clicking the power receivers device information button. (Any Vault Economy)
+ You can now add funds to the power receiver if you have some form of economy enabled. Selecting power providers will only be possible if there is some form of economy on the server. (Any Vault Economy)
+ You can now see the remaining science packs inside of any research lab, similar to the /mt research menu.
+ The hand crank now takes 1 hunger instead of 2.

Fixes
+ Liquids requiring a liquid to be crafted now actually take the liquid, at some point this stopped, and was not intended.
+ Oil fields now have their oil drained properly again, a bug was causing them to not actually consume oil from resource zones!
+ Pumps now extract water at a variable rate depending on the body of water they are in, as intended.
+ Fixed an issue with the crusher not removing all of the info lore from the /mt tables menu
+ Fixed an issue with combustion generators being able to move items twice in some circumstances, this fixes an issue allowing them to duplicate buckets.
+ Compatibility added for RoseStacker plugin, which should prevent items from Minetorio devices from stacking!
+ Fixed multiple grammar mistakes in the /mt guide, and changed some information in it to show more relevant information.
+ When removing the repeater above a mover it now releases its belt, this allow other movers to take over the belt properly.
+ Fixed a major issue with view distances on servers being set over 15 being considered, this could cause massive lag since the server wouldn't actually load anything past 15 view distance, but minetorio would still consider the server as doing so. This wont effect many servers, but if your view distance is higher then 15, there's no reason to do that, however minetorio now views a view distance of 60 as 15.
+ Empty Buckets will no longer be consumed by the Combustion Generator when it needs fuel!
+ Solar panels will now consider storms in their info message.

Notes
+ Solid Fuel will be left as a fuel source. Keep in mind this means it can be used in furnaces as a fuel source, it has the same burn time a coal blocks! Making it an amazing fuel source once oil tech has been reached! This will likely be balanced changed in the future.
----------, Nov 14, 2024
Resource Information
Author:
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Total Downloads: 124
First Release: Oct 4, 2023
Last Update: Dec 19, 2024
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All-Time Rating:
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