Minetorio | ⚙️Automation ✔️ Autogather ️✔️  Autosort ✔️  Automove icon

Minetorio | ⚙️Automation ✔️ Autogather ️✔️ Autosort ✔️ Automove -----

Automate Everything - Heavily inspired by Factorio



Renewable Balance & Belt Speed!
Additions
+ Belt Speed! You now go faster when walking in the direction of a belt! Going against the belt slows you down though! (1.21+ Only)

Changes
+ Wind Turbines are now capped to 10 power as they should have been.
+ Wind Turbines crowding distance reduced to 25 from 50.
+ Wind Turbines now suffer from wind. Crazy. Wind takes a bit longer to change so it is fairly unreliable, however it is super cheap to make and it is a form of infinite power so its very good for early game setups still.
+ Tidal Generator now suffer from tides. They will produce their peak power at 6000 and 18000, which is midday and midnight, similar to real life tides on earth. This makes them a reliable renewable power source at specific times, similar to a solar panel.
+ Tidal Generator crowding penalty range reduced to 25 from 50.
+ Tidal Generator power generation reduced from 15 to 10.
+ Both the wind turbine and tidal generator have device information.

Fixes
+ Fixed a visual issue with the crafter showing ingredients when no item is present for crafting.
+ Logistic robots no longer require uranium reprocessing, this was an unintended human error bug. (I'm the human lol)
+ Logistic robot no longer shows as unlocked by default in the basic assembler, this will also fix other head based items from custom recipes from doing the same thing.
+ Servers when updating or first booting the server with the plugin will no longer require a server restart to apply default table recipes for devices and resource zones.

Notes
+ Wind turbines and tidal generators were pretty unbalanced, this was because I never added their downsides when I first made them. From testing it was pretty neat using wind power so early. But it was clearly giving to much power. But I did like that my power setup was different then
all the other runs I've done. I really wish Factorio had something like this, always starting with boilers for power gets kind of old. So its cool it see this get resolved even in my own project here.
----------, Oct 18, 2024
Resource Information
Author:
----------
Total Downloads: 124
First Release: Oct 4, 2023
Last Update: Dec 19, 2024
Category: ---------------
All-Time Rating:
12 ratings
Version -----
Released: --------------------
Downloads: ------
Version Rating:
----------------------
-- ratings