Changes + The page you were last on is the page opened when using /mt recipes
+ The same applies to your filters!
+ Boilers now use the same system as combustion engines. This should resolve weird inventory issues with boilers.
+ Boilers will now warn when their isn't enough water for the device.
+ Deepslate and tuff now crushes into gravel rather then cobblestone.
+ Crushers now have an action time of 2 rather then 3.
+ Glass bottles and amethyst shard removed from the sifter when sifting sand.
+ The sifter drop table has been changed for sand, notably iron nuggets have a 25% versus the 20% and all other drops are more common except flint, though its still the most common.
+ The sifter has a higher drop chance for bones raised from 15 to 20% for dirt.
+ The sifter now only has a 20% chance to destroy the sifted material instead of a 50% chance.
+ The sifter now produces more then 1 item per sift, the amount differs per item. Notably you will get 3-6 iron nuggets now instead of 1.
+ The Combustion Generator now gives 15 power instead of 10. This should help combustion generators be an early game option instead of just solar.
+ Steam Engines now produce 15 power instead of 10. This helps maintain its place as a midgame power source.
+ Crushers when crushing gravel have a 25% to produce flint instead of 50%.
Fixes + Fixed an issue with belts now spawning their display items after a server reset.
+ Fixed an issue with combustion generators not lighting up when players were near if they were active.
+ Combustion Generators now give stored items back when broken.
+ Combustion Generator now correctly burns kelp blocks for the right amount of time.
+ Fixed an issue where Power Pylons could sometimes error for not being attached to a grid since its reconnecting to one.
+ Fixed auto miners locking up on a layer, this was happening because block skipping wasn't working as intended when a block couldn't be broken.
+ Fixed auto miners moving on to the next layer after a server restart.
+ Fixed an issue with the auto logger spamming when a block was no longer a log.
Notes I have been focusing on the balance of early game with minetorio, I've found that the iron given from quarries was so little, the sifter adds a way to get rid of all that stone you don't care about and turn it into various materials including iron. However the sifter and crusher balance before was pretty awful for getting any practical iron from it. Now though a quarry can provide a small trickle of iron once sifters and crushers are used in combination, this should allow players to progress better and focus on factory development more. With the balance taken care of I've been working hard on cleaning up the plugin and getting the bugs ironed out. Once i feel the bugs have been squashed and removed thoroughly I will finally get to work on the next batch of major content!