Additions + New Config Option! Pickaxe Damage Amount: 1.0
- This determines the damage pickaxes take in quarry's / autominers. 1.0 means itll do 1 damage per block break, 0.5 means there is a 50% chance to lose 1 durability.
+ Plastic Bar is now available in /mt items
+ When holding a power pylon a line will be drawn from you to the nearest power pylon, if its green that means it is close enough to create a connection to that power pylon, if its red then it isnt.
Fixes + MAJOR FIX - This build was merged with an older build. Alot of QoL features and changes are now back and working!
+ Changing the config in game now properly updates the config without the need to restart the server for the changes to apply.
+ Advanced assemblers now check for their required liquids after checking for their needed ingredients. This fixes an issue where it says they are missing liquids for recipes that dont use any liquid.
+ Autominers changed so that in order to break obsidian, diamond is now required.
+ Autominers now account for deepslated ores, this means stone pickaxes will no longer break diamond deepslate ore for example.
+ Gold pickaxes are now accounted for in the autominer, they are treated as stone pickaxes.
+ Conveyor Items will no longer despawn after 5 minutes, this was happening due to the belt rework.
+ Improvements to Basic Assembler and Advanced Assemblers performance.
+ The AutoPlanter now goes on a longer action timer when no one is nearby. It will go on a 10 minute cooldown since most things planted take along time to grow.
+ The AutoPlanters cooldown resets to its action timer when a player is nearby. This allows it to work at full speed when players are nearby.
+ The AutoHarvester only runs now when there is someone nearby to load the chunks since crops do not grow unless the chunk is loaded.
+ Device grid updating is now reduced to only occur once and then update when players are nearby. Generally speaking the idea is if players are not nearby then new devices are not being removed or added, therefore updates are not needed.
+ Device inventory updates happen much left often now, once to create their UI on start, and then after that they only update the UI when players are nearby.
+ Pumps have had major improvements to performance.
+ Fixed an issue with the saveable system scanning non folder files, this would break startup if you happened to have had a file in the server data folder that was not placed there by the server.
+ All devices now run 1 one time validation check. This prevents looping second errors if the device was invalid.
Notes Thanks to Seraphim_Here for reporting a lot of issues that I have been able to resolve. With their reports I discovered that I had two builds of minetorio and I had been missing the major belt rework in the current build. After merging the builds alot of issues that were around are gone now. The plugin is working really good now! Especially after all of the optimizations that I got done this patch. I'm going to continue to do more optimizations, mostly focusing on movers and newer devices. This next patch will likely be the last before the new science / research system is added!