Minetorio | ⚙️Automation ✔️ Autogather ️✔️  Autosort ✔️  Automove |  Free Version icon

Minetorio | ⚙️Automation ✔️ Autogather ️✔️ Autosort ✔️ Automove | Free Version -----

Automate Everything - Heavily inspired by Factorio



Major Changes & Fixes
Additions
+ TerrformGenerator is now accounted for biomes when considering pollution dissipation. This will improve pollution handling quite a bit as pollution levels would be very high on these worlds.
+ Admins can now make importers and exporters have infinite funds when clicking them with a wire tool. This will only work if the player is opped!
+ Power Providers will now show a clients count. This will be the amount of unique receivers that have connected to the device since the last server restart.

Changes
+ The River Biome now has a dissipation value of 2! Which makes it alot better to pollute in! Yay?
+ A Unexplored superchunk now has a Unexplored Indicator.
+ Reduced the rail cost for virtual connections.
+ The Exporter now shows offers based on their taxes being included.
+ Both the exporter and importer have their lore updated to inform players of tax being included to make things more clear.
+ Exporters can never export at a price of zero now, regardless of tax rate.
+ Tidal Generators now make 2x the power during storms!
+ The Tidal Generator now works best in oceans, rivers & shores. There is only a penalty now to production if its not in one of the biomes.
+ Geothermal Generators now work best in lava source blocks. Using flowing lava only gives 10% of the normal power value. It can still be used but with much less power output.
+ Fish drops are now effected by pollution levels the same way it effects other animals.
+ Power Grids now drain 2 power for ever 5 batteries connected to the grid. This will show up as Battery Runoff in the power pylon. Read notes for this change.

Fixes
+ The AutoPlanter can plant saplings on podzol now! Useful for custom world generation plugins!
+ Devices and movers now drop as expected when broken!
+ Breaking a mover with a modification material above it will now be dropped and when dropped it will drop at the movers broken location.
+ When breaking a mover with mover gears, the gears will now be dropped on the ground.
+ Fixed the text displayed when killing an animal and getting no drops.
+ Fixed an issue with the crusher not being able to crush recipes that used an amount 8 or greater when the inputs were split up.
+ The Importer can now have its items moved via movers.
+ The Exporter can now have items stored in it via movers.
+ Power Receivers will need to have their power provider reselected if the provider increases their price from the last selected price. This means it could be lowered and the receiver will continue to work, it will stop working if it goes over the orignal selected price.

Notes
+ The Battery Runoff is a change added to combat people spamming hundreds of batteries on very low power gen setups essentially allowing them to use low power setups forever. I'm not against using batteries but this
impacts performance heavily and just feels cheap and undercuts all other active power setups. This will balance battery spam greatly. Dont forget admins can configure the battery capacity! So if you want high battery capacity simply 10x the battery capacity and now your batteries will have 10x the storage and 10x less runoff and performance will be way better.
----------, Oct 2, 2025
Resource Information
Author:
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Total Downloads: 14,040
First Release: Oct 7, 2021
Last Update: Oct 9, 2025
Category: ---------------
All-Time Rating:
7 ratings
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