Additions + New Oil Refinery Recipe! Basic Oil Cracking, this takes 10 oil and makes 20 petrol. This is half as efficient as normal oil cracking. But can help with utilizing petrol power quickly after researching.
+ Movers can now dispense items in front of them if the front face is air. (Only works when players are within 64 blocks)
+ Movers can now input dropped items! (Only works when players are within 64 blocks)
+ Movers can now have a button placed above them to allow them to bypass container limiting. So if you want a barrel to exceed its item limits, simply place a button above the mover.
+ You can now flip any directional device using the f key, similar to movers. This applies to things like droppers, observers, and even things like stairs which is neat.
+ You can now use the wire tool to change the input location of a mover. Normally its always the opposite side, this allows you to do very interesting things, a nice example is creating *corner movers* so they could move items similar to a hopper. You can do this by left clicking the mover with the wire tool!
+ The Furnace, Blast Furnace and Smoker can now be chained with movers similar to the research lab, so you can do Furnace Mover Furnace, and it will move both fuel slots and ore slots down the line. However ingots and smelted materials are left so you still need to use belts to automate the process however still helps get to full smelting automation as a stepping stone.
+ The AutoHarvester will now work with LiteFarms! So it can harvest custom crops once they are fully grown!
Changes + Hoppers disable for 1 second if someone logs out or logs in the server within view distance range. This prevents hoppers from duping items with the caching system. Though mover caching is still being worked on. Its not suggested to enable it yet!
+ Liquid Barrels now store 500 liquid per barrel rather then 100. This will help with moving liquids via barrels greatly.
+ Barrel Pumps now show a fail reason so it should be a little more clear as to whats happening when trying to empty or fill a barrel.
+ Oil Cracking now takes 10 oil instead of 30. This will result in oil fields lasting 3x longer, also it will allow one oil pump to supply three Oil Cracking Recipes in Oil Refineries.
+ Oil Refineries can now hold 1000 of each liquid.
+ Coal Liquefaction now creates 500 Oil instead of 10 oil, they also require 50 water now instead of 10. This will make coal actually possible to fuel petrol engines in a useful way. While still letting oil fields be way to get oil in a less intensive way.
Fixes + The following memory optimizations also optimize the ms usage per tick! However the main benefit here is the reduced memory usage.
+ Major memory optimization to movers, this should reduce their usage in many use cases.
+ Memory Optimizations done for the Oil Refinery. This will benefit servers with many users using them.
+ Memory Optimizations done for the Electric Furnace furnace.
+ Memory Optimizations done for the Pump.
+ Memory Optimizations done for the Solar Panel.
+ Memory Optimizations done for all crafting devices.
+ Memory Optimizations done for power grids again.
+ Memory Optimizations done to the main onSecond method which effects various things.
+ Fixed an issue with double chests not being allowed to use all their slots at a distance, this would also throw errors sometimes.
+ Movers can now use the last slot in block inventory holders like chests and barrels.
+ Fixed an issue with the power provider not being added due to plugin load order.
+ Movers can now move items from movers again. This means you can change filters using movers on the fly to. (Could be used to bypass the filter limit as well with around robin setup.)