Additions + ClearLagg support added! Clearlagg will no longer remove belt items!
+ Towny support added! Devices now act like chests for towns. No more item thief's!
+ New Config - Towny Prevent Biter Removal: true, this prevents towny from removing biters.
+ New Guide tip for colored belts!
Changes + The Autologger will now reset its cooldown timer when a tree grows nearby. This helps bonemeal autologger alot.
+ Device grid ticking now attempts to build more of its grid after a restart.
+ Most particles now only spawn for the player causing them to spawn, this applies to things like wire tools, power pylons etc.
+ Particle spawning is general more performant as less particles are being spawned overall and spawn over time rather then all at once.
+ Major optimization to particle rings when looking at power grids, it now uses about 20x less resources!
+ Major belt optimization, belts now use quite a bit less performance. Using about 5x less resources.
Fixes + Movers will now update correctly when inverting their direction
+ Fixed an issue where some servers would drop the glass from the petroleum generator.
Notes + In an effort to add support for more plugins i am now collecting metrics on server plugins. This will help me give support for the most commonly used plugins! Adding support for tons of plugins isn't a huge goal of mine but getting support for the really used ones i can squeeze into updates here and there. Granted most support wont be fleshed out completely but will at least prevent game breaking issues. Like clearlagg for example would delete items from the belt and could cause issues.
+ I just want it to be noted that performance numbers like 20x less resources is alot, but i want it to be known that im splitting hairs here really as the performance before wasn't even causing a drop in tps before the optimizations. So please do not think that these things were breaking the server as they were not, most obvious performance issues are fixed before the feature causing it is even released.