Additions + The crusher can now crush all logs into charcoal.
+ The crusher can now crush 8 sticks into charcoal. - Think sifter & auto collector for this one!
+ The crusher can now crush a boneblock into charcoal.
+ The AutoPlanter can now plant cactus!
+ The AutoHarvester can now harvest cactus!
+ The AutoHarvester can now harvest kelp, however it does not gather kelp *stems*!
+ Devices will now recognize dried kelp as a fuel source, this means movers will treat them as fuel.
+ Devices will now treat kelp as a cookable.
+ Repeaters can change the way Movers with motors work.
- Repeater Delay 1, Makes the mover place items on both sides of the belt.
- Repeater Delay 2, Makes the mover place items on the left side of the belt.
- Repeater Delay 3, Makes the mover place items on the right side of the belt.
- Repeater Delay 4, Makes the mover place items on the alternating sides of the belt.
Changes + Crusher idle power changed from 3 to 1.
+ Crusher active power usage changed from 6 to 5.
+ Movers will move up to 9 items into devices, this makes it possible to craft blocks of items.
+ Movers no longer use comparators to become motors, instead they use repeaters!
+ AutoShearer only shears 1 sheep at a time.
Fixes + Movers can now interface with advanced assemblers!
+ Fixed a few typos.
+ Autobutcher correctly shows its fail reason for no killable animals.
+ The bow turret now requires & uses ammo, it would use it before if it was in there, if it wasnt it would shoot anyways.
+ You can no longer steal the glass from the Petrol Engine and the Boiler via mover.
+ Fixed a bug with the crafter allowing items with no recipes to be crafted for free.
+ The crusher now gives fail messages!
+ Removed inaccurate lore from the Seismic charge.
+ You can now place and take items out of the overdriver.
+ The AutoShearer no longer can use WireTools for shearing.
+ The AutoBreeder had its error messages updated so that it is more clear what is happening.
+ Fixed a console spam bug when breaking a device.