Changes The codebase has been cleaned up in some major ways. In this version, players should no longer lose all of their power. Please reach out if this is not the case.
Elafir has also made gates controllable with redstone, which is exciting. Big thanks to them.
More details to come.
Note I've just discovered a new bug when attempting to update MF on 1.16.5. It appears that older versions of the java runtime are unable to load this version of the plugin. The issue can be found here:
https://github.com/dmccoystephenson/Medieval-Factions/issues/1284